Editors Used
Doom Builder 2, XWE, SLumpEd, Paint.net, Irfanview, GrabPNG, WavePad, Audacity, PSound, GCFScape, Notepad++, FileAlyzer, 7Zip
Text File
===========================================================================
Advanced engine needed : GZDoom
Primary purpose : Single play
===========================================================================
Title : The Compound
Filename : cmpdceeb.pk3
Release date : 02/08/2010
Author : Ceeb
Email Address : the.master.of.ceremonies@gmail.com
Other Files By Author : The Hell Worm
Nazi Fortress
Skidball
Rocket Propelled Impse
Morshu Strife
Zombiewut Castle
Misc. Author Info : That furry from ZDoom.
Description : A quick map I decided to do. Originally, it was
going to be a vanilla map for the original Doom,
then I just UDMF'd it, added some N64 Doom music
and yeah. The idea partly stems from me wanting
to do a map like The Ultimate Doomer's fun WAD,
License To Spell Doom. Besides that, I wanted to
make some maps with the PS1 Doom atmosphere.
Additional Credits to : Teleporter sprites from PO'ed
Sounds from PS1 Doom
Music from Doom 64
Valve texture from Hexen
Sounds and sprites from Strife
Sounds from Half-Life 2
Jeep and BFG models made by Sitters
Textures from Gray Textures
Texture from Silver Textures
Textures from Dark Base
Texture from Biolage Textures
Skybox by Sitters
===========================================================================
* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : Map 01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : A month
Editor(s) used : Doom Builder 2, XWE, SLumpEd, Paint.net,
Irfanview, GrabPNG, WavePad, Audacity, PSound,
GCFScape, Notepad++, FileAlyzer, 7Zip
May Not Run With... : Should work with ZDoom, but there's a couple of
(decorative) 3D floors and dynamic lights
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors