Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Real Reload Weapon Mod r2

   (15 reviews)

Guest

5 Screenshots

About This File

This mod replaces all weapons with modified ones, and tries to retain the same balance and feelings of the old Doom. See RRWMr2_Info.txt for details.

We use Subversion to track all changes of this mod. See RRWMr2_SVNInfo.txt for details.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

  
Very nice. I use this mod with Beautiful Doom and the Metal music pack. Much better experience than that Brutal Doom crap. 5/5.

Share this review


Link to review
Guest

Unknown date

  
I've been looking for a weapons mod that features reloading while not replacing any of the monsters. As soon as I came across this I had to give it a try. I definitely enjoy it and I hope to see the author's future works and efforts, especially if they're similar to this. 5/5

Share this review


Link to review
Guest

Unknown date

  
So you made weapons that can reload. It's a redundant thing that nearly evey zdoomer knows how to do. Besides, a real reload would be counting entire X-round clips or magazines and not individual units of ammo so you're not even doing what you are saying you are doing right. 1/5: a failed experiment.

Share this review


Link to review
Guest

Unknown date

  
Doesn't load when you drag n' drop either the normal PK3, or the railgun PK3 on Skulltag's exe. Lemme guess, is because it's a PK3 file, right?

Share this review


Link to review
Guest

Unknown date

  
this is balanced, looks good, and works good (for GZdoom anyway) in the text file there looks to be a lot of bugs, but they are superficial bugs that few people will probably even notice 4/5

Share this review


Link to review
Guest

Unknown date

  
Nice work. I like how it in many ways is a re-imagining of Doom's original arsenal. I feel obligated to inform you that the SMG wouldn't keep clicking once you empty the magazine, it would click once and stop.

Share this review


Link to review
Guest

Unknown date

  
In all a great basic weapons replacement mod, with a few caveats in case the author would like to make some future updates: the pistol need some higher rate of fire and accuracy to compensate for the small clip size; pump-action need faster reload rate; SSG could use a higher ROF to offset the reloading delay; and the chainsaw REALLY needs to lose the ammo limitations. Other than that, great stuff.

Share this review


Link to review
Guest

Unknown date

  
This is one of the best mods for Doom. It adds new features weapons and fits perfectly with the game. For me it was almost impossible to play without this mod vote 5 stars, congratulations.

Share this review


Link to review
Guest

Unknown date

  
As fun as this mod is, it seems like your code is the only original thing in here - the weapon graphics (even their animations and sprite alignment) seems to be lifted wholesale from Zen Dynamics and Zero Tolerance. Now I'm aware that the Doom community tends toward resource reuse, but at least make an effort to really make these weapons "your own". This is pretty solidly coded, though, so don't be too upset. -weasel

Share this review


Link to review
Guest

Unknown date

  
Quite nice! The mod is really enjoyable and balanced, and some effects for smoke and casings are simply excellent. My only real gripe is that not all the animations are equally fluid... 4/5 -rsl (BTW, I tried to make something similar using Zen and Zero resources, you may want to check it out: rslproto.zip)

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...