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DooM: Assimilation (Demo)

   (10 reviews)

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3 Screenshots

About This File

This is a demo of a project I started years ago. It consists in "DooM meets Borg" themed levels, textures and monsters. In this demo only one map is available but 5 new monsters make their appearance. I don't know if I'll go ahead with this project, perhaps yes if I get good feedback from the DooM Community.

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Unknown date

  
Quite tough, got to the cyber baron on first attempt but had 5 health so didn't make it. Great Job. A secret with some health and armor would've been appreciated :)

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Guest

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Not worth playing :(

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Guest

Unknown date

  
BORGS. ON DOOM. MANDATORY 4.8 STARS! Daimon

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Unknown date

  
Wow pretty good. I had like 8% health fighting the cyberbaron. It was really tough, I enjoyed that.

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Guest

Unknown date

  
Pretty good. The monsters fit, and the layout of the map is interesting. If this is the starting point of a bigger project, that project promises. --- 4/5

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Unknown date

  
Good one!

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Guest

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awesome job had me going "oh shit oh shit" a few times made it to the cyber baron but got caught caught after going up the elevator and got thrashed by it lol

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Unknown date

  
Nice idea. Gameplay is ok, and models would be great if at higher detail.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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