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February 14th Sucks

   (15 reviews)

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About This File

A random map I created in the space of Febrary 14th, one of my least favourite days of the year. The map itself is short, although challenging on Ultra-Violence. I tried to put more detail into this than the maps in Random SP as well.

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Misty

  

Expected troll wad, but got nice and quite cramped level with good music choice. 

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Guest

Unknown date

  
Zombiemen depleting your life from a fake wall/window and being forced to tyson demons and imps because of lack of ammo while an archvile stands guard behind blue bars isn't fun. You can tell this supposedly Boom map was tested and balanced with Skulltag, the mapper obviously had no clue about the difference the forced autoaim, the BLOCKMAP bug and the lack of smooth mouselook make. In other words, ISN'T BALANCED FOR INTENDED SOURCE PORT. 2/5

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Unknown date

  
I liked it - there are 10 rockets in the secret area

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Unknown date

  
Nice short map. I don't get it how some people are bothered by glass where you can shoot through and such stuff. The ammo is just right. Tough fights with arch vile and skeletons. Other than that, I enjoyed it. 4/5 - Optimus

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Unknown date

  
A short, small-scale map with some cramped fights, one unfair arch-vile map and too little ammo. Infight abuse and perfect aim is required here, and even then you're likely to run out of ammo at some point. If the author had tested his BOOM map with BOOM he'd know that there's not enough ammo to account for the hitbox glitch.

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Unknown date

  
Stupid title (sounds like a jokewad), very decent map however. 4/5

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Guest

Unknown date

  
Unlike some tightwads I approve of the title and the level.

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Unknown date

  
Impressions: 1. Beautiful first room 2. Can shoot through glass windows, illogical 3. By the time the two lost souls came at me I started to find the map a little cramped 4. Very nice detail in the crate room! 5. Backpack is special, don't give me it right away 6. Appropriate challenge on HMP 7. I'm not used to that blue-silver texture being used to denote a lift. That's all for now - cjwright79 5/5

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Unknown date

  
Nice job, would have been more fun with more ammo.

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Unknown date

  
nice effort, little but enjoyable map...

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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