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neg_!ke's 1024 Map for Doom II

   (13 reviews)

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About This File

small base-style map created for a 1024*1024 contest at doomworld in mid-2006.

i didn't expect trying to max out gameplay within a 1024*1024 square was that difficult. i didn't solve it the most clever way, but at least there's some eye candy.

unfortunately, i spotted the 1024 competition thread only two days before the deadline, so i could only contribute this one map (of which some areas are fairly rushed because of running out of time). still, it was fun...

[this is a slightly newer version than the one originally submitted, fixing a compatibility issue with prboom and a few cosmetical flaws]

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MeriMemesX

  

Pretty good actually, I didn't expect that such a rushed map could have such a good design

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Unknown date

  
Pretty good. A bit short though i.e. 3:15 on first attempt.

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Unknown date

  
This map is from 2006. I found it when looking on the author's Quake page and uploaded it. He states that he didn't have long enough to fine tune the thing, but it's not bad at all especially for a 1024 map and though it was worth adding to the community archives. I don't even think it was especially short, though it is short compared to the most recent 1024 megawads. 4/5

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Unknown date

  
4/5 Good map

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Unknown date

  
Plays nicely. Good design. 4/5 - Optimus

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Unknown date

  
This is pretty good. Only one or two things need fine tuning, easily better than most maps in the Claustrophobias and all of Congestion. 4/5 j

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Unknown date

  
pretty good 1024 map. 3,6 stars

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Unknown date

  
so so...

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Unknown date

  
yellow key is useless?

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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