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Speed of Doom

   (259 reviews)

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33 challenging maps of a megawad.

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Argent Agent

Unknown date

  
The architecture and the challenges in the first half of the maps are okay, but the traps become predictable and repetitive.

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Guest

Unknown date

  
Oh Yeah! 5/5

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Guest

Unknown date

  
Loved it, 5/5. Great architecture, solid gameplay, nice ambiance. The maps are tough but I didn't feel completely useless or become frustrated because of it. A great addition to the playing community. Excellent work guys! -Mek

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Guest

Unknown date

  
One of the best megawads. 5/5

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Guest

Unknown date

  
Some of the slaughterfest fights are on the extreme side, but still fun and playable. For the most part, you can expect the architecture, gameplay, and music to all be top-notch. A well-deserved 5/5.

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Guest

Unknown date

  
Very close to being perfect if there was ever such a thing. The level design and architecture is astoundingly good in places, the music is highly original throughout. The monster and weapon placement is very good too. And more importantly the quality was very consistent throughout. 5/5 from me. Very deserving of a place in the hallowed halls of DOOM. Note: You will need a fast multi-core processor to be able to handle map28.

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Guest

Unknown date

  
loved it, but maps were too inconsistent. one map would be Hell Revealed style, while the next is short and sweet with only 100 enemies to boot. 4/5. btw architecture was pretty darn good keep up the good work. -JOKER

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Guest

Unknown date

  
you are extremely skillful

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Guest

Unknown date

  
Very enjoyable - except map 30 :P

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Guest

Unknown date

  
ugly colors and design, slaughter gameplay, nothing in common with alien vendetta, pure shit. 0/5

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Guest

Unknown date

  
^ Near impossible? Did you even try playing on IATYTD difficulty? I for one thought this was challenging and the design was at least good. Tedious at times though with some overpacked monsters, but the variety of styles and great balance makes this one a winner. 5/5

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Guest

Unknown date

  
Great mapset with simple concepts on design executed very well. Gameplay is varied as the two authors use different styles which helps prevent the gameplay becoming stale. This wad is close to AV in quality both looks and gameplay (probably is better on general looks and consistancy) but probably not as good gameplay wise (a bit too hard for me). Still very very good. 5 stars -cannonball

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Guest

Unknown date

  
Jesus christ, this wad sucks. Overuse of hitscanners (especially in open areas, where the only recourse is to pray that the RNG favors you) and ridiculous traps that are literally a binary "do you know about it in advance? If so, run out of it and don't take any damage; if not, you die" make it play like a turd, and the overuse of brown makes it look like one, too.

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insanoflex312

Unknown date

  
3 stars. I hate slaughtermaps, so I can really give this one more than 3. Also, popup monsters are as lame as it gets, and its f'in lazy. Just make them teleport in or something. Can someone please make a challenging wad without resorting to slaughtermaps?

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Guest

Unknown date

  
"Also, the one who said this is the new Alien Vendetta, wtf? lol. Far from it." You're right. Unlike AV this wad isn't insanely boring.

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Guest

Unknown date

  
A terrible level set - nothing but uninspired map designs and constant, near impossible later on enemy floods. Who thought this would be a good idea?

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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