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Awakening

   (27 reviews)

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About This File

Utilizing Jump or Crouch will break this level.

Single level for The Ultimate DOOM, E4M1. While this WAD requires ZDoom to run, all effects are created using BOOM-compatible actions.

I have included new monsters on the Ultraviolence setting. I downloaded the new monsters from realm667.com, and have tweaked most to various degrees. My thanks to their creators.

For most of this WAD I stuck to the standard textures, but for one section I decided to throw in a few new ones I created. They are all edits of existing DOOM textures.

I have quarantined off an area of the WAD for deathmatch, if you are so inclined.

Coop not implemented, due to various tricks that wouldn't work in coop.

Story

After the epic horrors of DOOM and The Beginning of the End parts I and II you are a broken man. Demons haunt your mind and plague your sleep. Unable to cope, you are sent to a UAC medical facility that also happens to double as a radioactive toxic waste treatment plant. Here, along with the few other surviving scarred space marines, you are prescribed cryno-therapy. Your body is placed in suspended animation while your mind is flushed with chemicals and stimulants in order to cleanse the horrors from your psyche.

But something is wrong. As soon as you are put into stasis, you awaken again. Things are different. The building seems deserted and in shambles. No sounds are heard. You step out of your chrinochamber to a familiar smell. The smell of rancid flesh. The smell of death. You draw your pistol, which you never let leave your side no matter what the circumstances. You wonder if this nightmare will ever be over. You get the sense the worst is only beginning.

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everennui

  
That was really cool. I played on UV to see your custom monsters. I'll probably go back and play HMP. I thought it might just be a really nice drawing, but it's more than that. I liked the flood.

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Unknown date

  
The arcitecture was pretty darn good, the begining reminded me of the "library" from halo for some reason. Odd. Well it's good. 4/5 ~Joe Anderson

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Unknown date

  
Huge, nonlinear, "instant death" areas - all things that turned me off. I imagine it's a level that others might well enjoy, but I didn't at all. Sorry.

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Unknown date

  
This was a fantastic level: Beautiful architecture, intense fights, and rewarding secrets. I'll play it again and again. For me, the highlight was the fights; most DOOM fights, in my experience, involve running around until you're in a covered position with all of the enemies in front, so you can see all of their attacks and dodge effectively. Due to a combination of level design and well conceived ammo/health placement, I found it impossible to do that in this level, which made it much more exciting.

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Unknown date

  
BOSSes are kick my ass... but it's still fun. Awesome huge map. 4/5 -playerlin

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Unknown date

  
Helluva good map. It's expansive, nonlinear, and not at all square. Hell, the shape is one that almost no mappers today will ever try and tackle, yet it still looks just right. Brilliant fights, as well. Be damn sure and give this one a play, or else I'll have to come over there and kill your trains. -Xaser

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Unknown date

  
I loved this...even if I can understand that gameplay is not for everyone. I'm dissapointed it got no Cacowards mention.

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Unknown date

  
I loved this level, but to be honest it's a love it or hate it thing. The style will really excite some and won't appeal at all to others - same with gameplay, since that's pretty much connected with style anyways. But a non-objective five from me. I played HMP.

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Unknown date

  
Good & epic fight. Just

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Unknown date

  
I loved this level, it was quite huge and the "free order of doing things" progression that covers most of the map was a nice change. Even the metallica music didn't bother me much, I actually thought it fit the map. 5 stars.

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Unknown date

  
This is about as Doom as Doom can be - you get an overwhelming sense of loneliness in a giant, pentagram shaped techbase, with a Metallica midi going in the background, against 666 monsters (UV) and when the action picks up the odds seem insurmountable. Ammo felt very tight at points, but that added to the experience I felt. 5* -Phobus

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Unknown date

  
good design..but not solo

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Unknown date

  
So. Fucking. Amazing. Thank you for reviving my faith in DOOM's stock textures. And, of course, for the awesome level. - Viewtiful-Chris 5/5

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Unknown date

  
"Awakening" is a large map that you can miss for its impressive graphics and interesting gameplay; difficulty is extremely challenging and may be very hard for the average Doomer!

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Unknown date

  
Kick ass...the battles are well designed, the level looks awesome, the only annoying thing is finding out where you're supposed to go sometimes, make sure you pick up the full map and check it regularly. Only boring if you have no attention span, 80% intense action, 15% paranoia, 5% aimless wandering.

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Unknown date

  
I was loving it until I died instantly while exploring a conveyor belt area. Please don't include instant death areas they are so annoying or maybe have a sign saying: Warning! Instant Death do not go in there. 4/5 because my death sucked and because it is pretty darn good.

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Unknown date

  
This was a really boring map. It takes forever to get to where you need to go.

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Unknown date

  
Story sucks, Doomguy? Scarred? Fuck that? Grow some balls and come up with a more badass story! Too many inescapable death pits, and I spent 15 minutes looking for where to go, not sure why you put the middle section as hidden... but overrall I'm gonna be objective and give you a 4 because I can see you did put a massive effort into and the level does look attractive, and there is some fun to be had here. Granted your a fan of modern wads.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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