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Invasion of the Vile: Chapter 1

   (16 reviews)

Guest

4 Screenshots

About This File

This is an eight map series for Doom 2 using ZDoom (or a related engine such as Skulltag).

::STORY::

Somewhere between defeating the Icon of Sin and going on your Final Doom mission, UAC calls upon you to investigate a new threat.

Remaining on Earth, they teleport you to your starting location Gateway. You are directed to head to the Caco Caverns and find the source of the problem.

Full Story will be in download.

::Other::

This map series is to bring back the classic feel of Doom. The 1995 feeling is the goal with this series and I hope you enjoy it. -Ryan Albright

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Guest

Unknown date

  
TERRIBLE maps, but at least some zdoom features implemented. Map01 is literally all GSTONE textures... with some fog. It reminds me of that joke wad where there was a well done bridge over a shitty map, this would be a legitimate replacement. Maps are lackluster and boring. Such a long build time for such boxy rooms.

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Guest

Unknown date

  
Well given that it was intentionally designed to be like old levels, it's not bad at all. In fact it's kinda fun for the most part, though UV is the recommended difficulty, anything else and it's ridiculously easy. Not really much above average, but worth a go. 3 stars, but actually just over that.

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Guest

Unknown date

  
New from scratch my asshole, this contains every resource from both Doom and Doom2 Iwads, deeming this wad Illegal. I shall now report this.

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Guest

Unknown date

  
LAWL, When making a wad, you don't have to include every GODdamn resource from the original Doom wads. Thanks for wasting my time while I was skimming your wad for resources, jerk.

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Guest

Unknown date

  
Good idea, but I think you should still work on this. The levels are pretty plain-looking and boxy, and suffering from green marble overload; some of the traps don't work, and gameplay often boils down to just "find a key, open a door, find the next key behind it", too. "lackluster", as the previous reviewer said, definitely sums it up well. I think you've definitely got potential as a mapper, but you're only at the start of your journey. :) That said, keep it up!

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Guest

Unknown date

  
This wad is illegal, as it contains all the resource from both the Doom and Doom2 Iwad!

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Guest

Unknown date

  
I don't like this wad because of the appearance. Next time you create a doom wad please look at the "Plutonia 2" doom wad and make something out of it. So far, you made a good start, but you need more skill for good maps!

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Guest

Unknown date

  
Decent map, Just what I was looking for at the moment. A simple, classic map.

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Guest

Unknown date

  
a little cramped and heavy on the ammo, but aside from that everything is rather well done, and the new monsters that randomly appear make it very exiting 4/5 -R0bo-KY

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Guest

Unknown date

  
Hey, that wasn't bad at all. I didn't bother checking for illegal issues, the gameplay was solid enough. Mostly too easy, but it had it's moments (Chaingunner line-up at Map02 surprisingly killed me). Needs a bit balancing though, the Overlord boss is way tougher than the Diabolist, which I've taken down with 1 straight BFG shot. Overall, this wad is fun enough to keep you playing, and on your toes, too. 4/5 - Moti

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Guest

Unknown date

  
the first 2 reviews should be deleted. btw This WAD rocks.

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Guest

Unknown date

  
Pretty good. The later maps kept me on edge. I only died on map 7: after wiping out the masses of archies, I had a cyberdemon, I thought big deal, but it turned out one more of the archviles were still alive, and so kaput! (oh and I was out of BFG ammo) I think the maps had too many square rooms, but otherwise it was fun.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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