Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Doomworld Speedmapping Compilation #22

   (11 reviews)

Guest

3 Screenshots

About This File

A speedmapping session started by solarn, with no theme and a time limit of around 90 minutes. Despite not having a focus, all 3 of the mappers are slaughter-lovers so expect some blood. All maps are vanilla.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

NuMetalManiak

  

the twenty-second of dwspd's calendar shows us no coherent theme once again like the twenty-first. EXCEPT maybe the theme should have been slaughtermaps? because that's what all three of these maps are. the textfile shows exactly what players should expect, slaughter, with the first map being a "no-cell slaughter" level where you want to focus mostly on imps and shotgun guys. second map is much safer with space and quite easier, while the last literally surrounds you with imps and then you have to tangle with some monster closets, with nasty cyberdemons in each one. they were all pretty decent.

Share this review


Link to review
Guest

Unknown date

  
maps 01, 02 is ok for speedmap, map 03 is ugly and barely playable.

Share this review


Link to review
Guest

Unknown date

  
Quite amazing what you can pull off in 90 minutes. Good stuff!

Share this review


Link to review
Guest

Unknown date

  
Dear guys, Please stop making such enjoyable maps and turning me into a slaughter player against my will. Warm regards, Super Jamie. 4/5

Share this review


Link to review
Guest

Unknown date

  
Good first map, ok second map, bad ending in third map. 3/5

Share this review


Link to review
Guest

Unknown date

  
One of the better speedmapping compilations I've played.Took me about a half an hour to finish,but I definitely wasn't bored.4*-d.d.koop

Share this review


Link to review
Guest

Unknown date

  
Map01 and Map02 are not bad, but map03 just sucks for ending. But, this mapset are OK. Fun playing for me. 3/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Doors and switches don't work under Vanilla Doom 2 v1.9. Check it out.

Share this review


Link to review
Guest

Unknown date

  
AB here, the maps are boom-compatible, forgot about that part of the .txt formatting. Will upload a fix to /incoming in a bit. btw, 3/5, cause they ain't bad ;P

Share this review


Link to review
Guest

Unknown date

  
These are speedmapping, definately. But they're actually really bad. Little to no detail, killing thousands of monsters with little to no weapons. I prefer to play maps i can actually enjoy without being slaughtered every 2 seconds by imps im meant to kill with a single shotgun with no ammo. 1 out of 5 for at least trying

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...