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Happy Birthday Mr. Chris

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Happy birthday Mr Chris

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This smells pungent of OBLIGE. The hedgemaze type of level layout is very distinctive of that randomizer. Anyway, I don't Mr. Chris at the time really deserved a "birthday map."

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Happy birthday Mr. Chris!!

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I'm a bit flattered! Thank you for such an interesting gift :P This was pretty fun as it does remind me of stuff like some of the levels Oblige can produce. 4/5 -Mr. Chris

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It's a fun way to waste a little time. Obviously nothing award worthy, but to be critical of a gift is to miss the point of it. 3 stars. -TRRobin.

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A fun little techbase, hordes of high-level monsters in areas which progressively open as you advance.

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I didn't really expect anything from this, but it's actually a very good level - short but intense! Recommended!

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You can do better than this, 40oz. All of your other work is awesome. :/ ... 2/5

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short, fun, exciting

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^Agreed. This is actually easier played UV -fast.

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Cyberdemon placement was really '94.

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Not really much good, to be honest. It's like if NUTS had to be confined to a small area, in a corridor. Again the cyberdemon(s) was(/were) not used well. Good music, and it looks nice. 3* -Phobus

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FUN map, not awesome. But it's good for a b-day gift. :p -playerlin 4/5

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I would feel offended if somebody gave me a subpar map made in about 5 minutes for my birthday.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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