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Nostril Caverns

   (15 reviews)

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This is a limit-removing map designed for Boom compatibility (-complevel 9). Play Doom in my nose.

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Guest

Unknown date

  
coopbuld same shit diffrent name.

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Guest

Unknown date

  
Congratulations, this map crashed GZDoom. ;)

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Guest

Unknown date

  
Don't be fooled. What starts as a boring battle down corridors and corridors of repeat enemies sees all your hard work undone as several HUNDRED Archviles are released along with Superspiders, Cyberdemons and super fast green Cacodemons that sustain multiple BFG fire. Even with unlimited ammo, does strategy matter any longer when you're lifted into the air by the simultaneous fire of 200 archviles and unable to return to the ground? Avoid this time waster.

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Guest

Unknown date

  
^ let's see your max demo, pro-star

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Guest

Unknown date

  
More of a grind than a challenge. 1/5

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Guest

Unknown date

  
Not very enjoyable. The way the game play is setup makes things very predictable, repetative, and extremely mundane very quickly. You do the same thing over and over and over and over--it gets so tiring. Visually, it's bland, so that doesn't help matters, either, and the music gets irritating after a while. It's really a big disappointment, sadly.

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Guest

Unknown date

  
I use SVN version of GZDooM, and it works, it's fun for sv_fastweapon 2 & turn buddha mode on with rocket launcher for me. But I'm lazy to finished it with 3-4 hours. So I shut it down after I killed about 1000 enemies. It's good map for skill DooM player but not anyone and it's easy to boring due just killing monsters. 2.5/5 -playerlin

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Doomkid

Unknown date

  
I'm giving this 3 because it has OVER 9000 monsters, and woulda taken considerable time to construct, even if there's a lot of copy/paste happening. I'm not really into slaughtermaps, but come on people, this is cool as a feat alone.

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Guest

Unknown date

  
2/5 for the geometry. otherwise very, very boring.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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