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Edgy

   (16 reviews)

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Mid-episode style map for Doom 2 which will require some strategy during certain fights.

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Bad King John

  
Good classic Doom. Surprise mass attacks, OK if you already hold the right weapon (I needed a few re-starts). Loads of ammo and health, but you need to let the monsters in-fight in some places. Interesting map, but loses a star for being Map 20 (why?). Took me over an hour at UV.

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This map deserves my first 5* given in 2015. The very smart combination of layout, strategically placed decoration & monster placement, makes playing this @ UV a must-do. The nice ambiance very adds to it. This is an excellent example of a highly populated map without the one-dimensional gameplay which makes slaughter maps so utterly boring. Actually it is when played smartly, not difficult at all - but you have to think a lot. And that all makes this map not legendary, but quite close. Chapeau, Mr. Chris!

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Unknown date

  
Meh, nothing special.

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Unknown date

  
Repetitious. 2/5

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Unknown date

  
lots a monsters which is the way it should be. It could have had more variety, but 4/5. THanks!

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Unknown date

  
Great job.

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Unknown date

  
good..but little hard..

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Unknown date

  
Very nice level.

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Unknown date

  
In UV, 700+ monsters in total. And most monsters teleport into the map in masses. If it's accumulated correctly it's not a bad thing. Here, it consists of slower action followed by some massive shooting, and the formula is repeated a few times, maybe overly repeated.. Map design is okay.

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Unknown date

  
Fuck, I forgot to edit the text file's data from my previous map. -Chris

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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