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Citadel of mental abstraction: a Chris Wright Tribute?

   (10 reviews)

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About This File

Ok, this is another tribute map for a mapper which marked this year, as like as gama-dm (gamarra) and ruba's daffieduk.wad remake, this time our champion is the unstoppable speedmapper Chris Wright. I made this following his own mapping canons (abstract theme, lots of curve linedefs, usage of almost every texture in doom 2 stock) and adding few stuff of my mapping style.

By the way, this is a city style map sets in the half of the mountains.... enjoy it.

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Unknown date

  
what asshole don't deserve any form of attention

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Unknown date

  
I don't think you see the humor in this. 5/5

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Unknown date

  
This is Chris and I award this map 5 stars on goodwill alone. My beloved laptop has been taken from me by my wicked father and so you guys will have to get along without me.

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Unknown date

  
You accidentally made something somewhat playable. Try again.

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Unknown date

  
not fun anyway

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Unknown date

  
wow, as if cj himself had made it. I know I'm not the only one who likes cj maps.

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Unknown date

  
Meh. It's neither good nor outstandingly bad - I only have a vague idea who Chris Wright is, but the map, taken on its own, does not really appeal. 2/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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