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CelticMansion

   (16 reviews)

Guest

3 Screenshots

About This File

After finding the celtic shrine textures in the doomworld/afterglow section, I decided to make a quick map. It's a bit short but plenty hard.

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Guest

Unknown date

  
nice level, the exit into level two looks like it made sense too, (this level end by going down a pipe, ,underhalls start in an underground cavern ) only one issue, how the fuck do you get to the blue key without IDCLIP?

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Guest

Unknown date

  
good map...

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Guest

Unknown date

  
5 stars for the soothing music.

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Guest

Unknown date

  
The author sure has talent but this lacks effort. Coldfusio

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Guest

Unknown date

  
I liked the "basement" part, but beyond that, it wasn't so great, and the exit part didn't work

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Guest

Unknown date

  
Boring as hell. The gameplay is average, the looks is just BLANK.

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Guest

Unknown date

  
Looks good. It's regrettable that the gameplay was not so... 3/5

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Guest

Unknown date

  
cute music

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Guest

Unknown date

  
you should have made the last room even smaller so the player is *guaranteed* to be killed by the first volley of rockets.... I don't like "save-load til success" maps, it's bs. 2

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Guest

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The last room is so bugged you don't even have to fight the cyberdemon to exit. He won't even raise from his pit. Also, why put a megasphere in a sector that automatically exits? There are also some misaligned textures too. 3/5 because of the bugs. Good soothing music though.

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Guest

Unknown date

  
This map is not bad, the battle on exit area just sucks(for me). Put Megasphere on the exit line is pointless, why don't put the BFG9000 room? Music helps me finished it, but those flaws ruined whole map. :( 2.5/5 -playerlin

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Guest

Unknown date

  
Kinda reminded me of a"Blood"map in looks,not gameplay.For 68 monsters,it was pretty rugged.A little patience and strategy go a long way.But then,I don't go charging into a room with my neck sticking out either.This is Doom,it should have a challenge;and this map does.4/5-d.d.koop

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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