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doh.zip

   (4 reviews)

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Awesome level, This is one of the best I have played in a long time. This is an actual level level. Also has deathmatch starts. But it is best for single Player.

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Zahid

  
Design and progression lacks fun...lots of uncooked action and killings...okay for single take...

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Unknown date

  
ya if your definishin of fun is figting 30 imps with a pistle in a small room 1/5

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Unknown date

  
This is dated March 1995 (my birthday in fact; I wasn't actually born in March 1995, I mean that the day is the same). It's a sort of concept slaughter / puzzle level; a cramped lot of stone dungeons wherein you activate trigger lines or shoot walls, and a load of baddies mob you. Starts off fun, but actually gets worse and more irritating as it goes along, until it ends with a literal switch hunt where you have to press 81(!) switches in a featureless grid.

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Unknown date

  
Insane, but fun. And it IS feasible with thinking and patience.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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