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Infernal Venice

   (13 reviews)

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4 Screenshots

About This File

There are no doubt: Venice is the most beautiful city in the world and all her artistic treasures are an inspiration for the world. I took inspiration for this big DooM map. You have to find 7 switches in order to open the last door before you meet the Boss.

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Unknown date

  
very hard...tough huh?

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Guest

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Beautiful layout and a nice fight too. It's a great romp, and feels exhilerating and provides a nice challenge.

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Guest

Unknown date

  
Really well designed, but it could have had better monster placement.

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This thing desperately needs new textures and special effects. For now it looks too... classical, which is rather unimpresive. 4*

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Guest

Unknown date

  
Marvelous!!!

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Guest

Unknown date

  
Beautiful level. 4/5

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Whoa, I love this shit! :p It's beautiful and fun to play, the final boss a little too easy because just shoot him with Super Shotgun/BFG9000 when he want attacking... 4.5/5 -playerlin

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I didn't find the gameplay aspect to be lacking and with all other elements there, this gets 5 from me. Of course it can't be as beautiful as the city itself though.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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