Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Wolfenstein Tribute WAD

   (9 reviews)

Guest

2 Screenshots

About This File

This is a rework of the classic first level of Wolfenstein 3D. (e.g You've been captured. You start out in a dungeon cell, next to the still warm corpse of a guard. However, this time it's a key instead of a gun that you start with. (Made more sense.) From there, it plays like WOLF3D. (I hope.) One thing to keep in mind, however: If you're playing cooperative mode, you're the only one with a key, so you really should let your buds out. :-)

--> Please play through on one of the other skill levels (preferably 'Bring em on') before playing through on Ultra-Violence. The lower skill levels are the Wolf tribute, and UV is my... twist on it. :^) Good luck, and I'd appreciate it if you'd drop me a line with any comments.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
A simple map, not particularly bad, not particularly good. Its most notable feature is that it plays quite differently on UV and on lower skill. More of nostalgic value than a challenge. Forgot to put my nym into the Uploaded By section, the 100% kills/secrets demos (UV and HMP) are on DSDA. - N_A

Share this review


Link to review
Guest

Unknown date

  
Considering the release date. 3

Share this review


Link to review
Guest

Unknown date

  
I died several times in fda on uv -fast. Not bad level for '94.

Share this review


Link to review
Guest

Unknown date

  
Good, if you like ugly unbalanced garbage.

Share this review


Link to review
Guest

Unknown date

  
I wasn't too engaged by this. Even on uv it's ridiculously easy. The beginning sections rather reminded me of map 31. But nice effort.

Share this review


Link to review
Guest

Unknown date

  
Very well done considering it's from June 1994. If you play this recklessly you'll have a hard time with all those hitscanners. I hope a speedrunner gives this map a try cause it's worth it. Who uploaded this? Pretty darn good, coldfusio.

Share this review


Link to review
Guest

Unknown date

  
The first exit button just ends the level, except if you play in UV level. How can difficulty settings change the action of a linedef? Gotta check this in a map editor. Then, if I had missed the UV thing I wouldn't be thrilled, but the twist is nice. First time I didn't played UV and thought, that's it? While screenshots told me else. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
A so-so, 1994 level, a little easy in UV but it's 1994, maybe not really easy. And I like the author's trick for lower difficultly, using things that in sector 58 to block the way, make sure player to trigger Line #621, it will lower Sector #131 for the second exit switch in lower difficultly. Whooa, cool! :D 3.5/5 -playerlin

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...