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Nuestro amigo Ciberio / Cybie, Our Friend

   (10 reviews)

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About This File

Abstract techbase map with a space sky and a cyberdemon. Designed for the original Doom, and respecting the origi- nal limits -Visplane Overflows, etc-; I know, there is no point in this today, but it was a fun challenge trying to build a pretty scenery while avoiding those limits. I've spent a lot of time refining the gameplay. I Hope it pays and you find the map enjoyable and interesting. Features: * Non-linear. * Two different ways to kill the cyberdemon. * Singleplayer, cooperative and deathmatch. * A 1024x128 space sky with stars and planets. * An exit, and no illusio-pit (sorry!).

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StormCatcher.77

  

Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.

 

I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.

 

Overall, its a good example of vanilla gameplay and design.

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Unknown date

  
I totally loved this one (so many nice WADs from the latest bunch). It has some great ideas, inspired either by older stuff, or some secret to get a second red key instead the one from the cybie, nice rooms you might not visit because it's not necessary to end the level, traps I don't want to reveal to not spoil the double fun, also greatly designed, good gameplay hiding behind those pilars from the cybie, atmosphere, sky. 7/5 - Optimus

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Unknown date

  
Damn the music was annoying and loud! So annoying in fact that I rushed through every section Just so I could finish the map! I had to put up with 16min of hell! On a different note, the map is really well designed. Grats.

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Unknown date

  
great music (volume was perfect). Good map.

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Unknown date

  
It's called idmus.

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Unknown date

  
Not bad, a little hard(lack health)... and... where is the rocket launcher? I can't found it, but this level still beatable without kill cybie. The map layout well designed, music is loud, but it's not bad. 4/5 -playerlin

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Unknown date

  
4 stars. Nothing extraordinary but worth playing.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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