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Grayscale

   (11 reviews)

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About This File

A small, compact, and (hopefully) fun level for Doom 2. The level is not actually in black and white or anything, despite its name.

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Guest

Unknown date

  
For a first map this is awesome, 5/5. Please keep making maps, because I can see you have a lot of potential.

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Guest

Unknown date

  
Good first map, just too cramped. Keep working more maps. :) 3/5 -playerlin

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Guest

Unknown date

  
trying to be fancy without having the basics of gp down....

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Guest

Unknown date

  
Nothing really wrong with it. Maybe just a bit too simple. 3/5

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Guest

Unknown date

  
A little tight and clusterfuck-y, but a decent beginning at mapmaking. The keys and enemies feel haphazardly placed, and it could use a little more detail. Keep making maps.

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Guest

Unknown date

  
3/5. Not so good. Really? Yep. Too many weapons, and not enough space to use em.

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Guest

Unknown date

  
Yeah, too cramped. Could use a few more gameplay elements (traps, battles, power-ups where appropriate, etc). The Quake 2 sound effects were a nice touch, and I liked the consistent theme. 3/5

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Unknown date

  
Hey, nice first map, and I thought the compact space made it more intense. I thought the plasma was totally unnecessary (well, I had like no enemies to kill with it :P). Maybe the traps could be a little more deadly next time. Cheers.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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