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EDEN.WAD

   (3 reviews)

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This level is the result of countless hours and many late nights of working, working, working and re- working the map to get it right (as you DOOM editors know, DEU5.0 can be very uncooperative!). Anyway, I think this level has that "id" feel to it. I really consider it an extension of the original game rather than "my" level. I'm sure all will enjoy playing it. As of this version of EDEN there are NO HOM effects & NO screwie textures. I have painstakingly concealed secret passages and made this level challenging to play. Please play it first before extracting the secrets mechanically. Well, there's trouble in paradise, Go clean house! Three cheers for senseless violence!! :)

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Guest

Unknown date

  
where is the key?

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Guest

Unknown date

  
this guy's an employee of ID? even for 94 the level's still not very good. unless you like humping walls all day to find secrets you're going to have to IDBEHOLDA to find the key secrets needed to finish the level. besides that annoyance it's generally bland. the level feels about 1/3rd done. NT

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Note: Play it with Prboom-*plus* with -complevel 0. Regular PrBoom doesn't emulate Doom v1.2 at all accurately - it has a -complevel 0 setting, but it is more a placeholder than anything else.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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