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Tuning Contest#5 (aka Freakmapping)

   (15 reviews)

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4 Screenshots

About This File

The archive contains the maps, sent on competition which was held in iddqd.ru on July, 7-24th, 2010. The idea of competition was that the map, created by the random map generator, is being improved and modified by each participant of competition under the port chosen by participant himself. Surprises and unusual decisions were welcomed as well. Thus the participant can map game zones only within a rectangle outlined around of an initial map. Behind its limits, it was allowed to do decorative landscapes and technical sectors. Also all initial map's vertexes should have been invariable.

Maps are published with some minor alterations (basically - removing found bugs and improvement of game balance).

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Unknown date

  
Shadowman's map is best IMO (quite original concept!), Dragon Hunter's is good classic fun too. Others are passable.

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Guest

Unknown date

  
It is the best map and the most creative, but originality means nothing and genericity means everything in terms of popularity contests...a great set of maps though.

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Guest

Unknown date

  
It's very interesting set of maps. There are maps with different styles. I like own map - fm5_nil.pk3, but others interesting too. I recommend to look necessarily maps fm5_shad.wad and fm5_gst.wad, they are very unusual.

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Unknown date

  
"You piked the alien flower!" Um. Sure. What a goofy level. Tight and jampacked with monsters, the Alien Flower level is different. Not in a bad way, but not totally great either. Haven't played the others. Maybe will/maybe won't.

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Unknown date

  
Get this for Alien Flower and the Dragonsbrethren map.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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