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DOOM: Threshold Of Pain

   (92 reviews)

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Threshold of Pain is a ZDoom episode which attempts to recreate the look and feel of Midway's famous PSX conversion of Doom whilst maintaining the core elements of the PC versions and a level of difficulty PC players would expect.

PSX Doom fans will know that ToP gets its name from the final level of PSX Ultimate Doom. Like many others, my first proper Doom experience was on the Playstation, so when fenderc01 released the PSX TC last year I was excited to get to play these levels again, only this time with PC controls! Whilst he did an amazing job, I found it to be way too easy, even on UV setting. This was not fender's fault, merely a testament to the compromises Midway had to make in bringing such a game to a console.

ToP attempts to redress the balance whilst maintaining the brooding atmosphere that Midway brought to the game. It is NOT a PSX TC - many features which were missing from the Playstation remain, so expect to encounter the Archvile!

This is my first real attempt at a releasable WAD, so I wasn't too concerned with highly detailed levels, more on decent gameplay, set pieces, and a few puzzles. That said, I have tried to make them look halfway-decent, despite the coloured lights :P

New features include:

Tons of coloured lighting, but nothing too garish.

The infamous PSX burning sky, given a ZDoom makeover.

PSX/N64 audio.

New Weapons - the Minigun and the Unmaker.

The PSX Final Doom SSG.

A new powerup - the Doomsphere.

New monsters - the nightmare class monsters from PSX Doom and Doom64, a handful from the Realm667 Bestiary and ZDCMP, plus a new final boss...

A few other PSX/N64-style gameplay tweaks.

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Guest

YouAreTheDemons

  
This is an incredible wad! If you like PSX Doom or Doom 64, I strongly recommend you play this.

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Drilbur

  
Love this wad. I'm a big fan of the PSX & N64 versions of Doom so to me this was a big treat. The levels are huge and engaging from beginning to end. I know this is one wad I'll be keeping.

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Guest

Unknown date

  
Really good!!! Keep it up! Lights, monsters, scripts are awesome!!!

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Guest

Unknown date

  
Extremely atmospheric and fun. My only serious complaint is directed at map 9. While other maps are of perfect size that one is way too big and simply drags on forever (one good thing is that keys are at least located in different, unconnected buildings which eliminates unnecessary confusion common to large maps). Other than that, this is near perfect PSX-style wad.

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Guest

Unknown date

  
Come for the eerie PSX Doom-style atmosphere, stay for the amazing level design. The new enemies don't feel egregious or shoved in, there's just the right amount of challenge, and the final boss is perhaps the only truly challenging and satisfying boss enemy I've ever fought in Doom. Just a word of warning, the penultimate level is a total pain in the ass.

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Guest

Unknown date

  
Almost criminal that this didn't get a Cacoward, it deserves one.

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Guest

Unknown date

  
Wow man this was some experience. The design and gameplay are simply top-notch. Dark and atmospheric just like the console dooms. I really can't fault it at all. A must play wad. 5/5! -TRRobin.

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Guest

Unknown date

  
Funny enemies, funny maps (with an average design), great lights effects, a great final boss, and a better secret level boss. Too much ammo, but it's not easy, with hard traps. Good work, 4.5/5

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Guest

Unknown date

  
Creepy ambient music, chilling atmosphere, challenging fights, and beautiful colored lighting make this one of my favs of 2010. Beauty, brawn, and brains, all rolled into one neat multi-level WAD! 4.5/5

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Guest

Unknown date

  
epic architecture, great battles, but a bit more ammo would be helpful...

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Guest

Unknown date

  
One of the best I've ever played. Charming oldschool level design and ammo consumption handles like a modern shooter so you can focus on mowing down demons and not just "surviving". Great atmosphere. If only DooM2 were this fun... 5/5

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Guest

Unknown date

  
Haha, "CREDITS" not found. Nice job there. That goof aside I'm about halfway through this and I gotta say, as someone who loves the PS1 and N64 versions of Doom, this is a tasteful tribute to those games. The challenge is decent without being too steep, and your level designs could pass for (somewhat modernized) PS1 Doom originals. I love this. 5/5, Ceeb

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Guest

Unknown date

  
Wow, look at some of the tasteless idiots above who show off how unsatisfiable they are. Go be a stricler of every little thing elsewhere. This mod does the job well and it's definitely a rare feat. 5/5

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Guest

Unknown date

  
I remember playing this mod awhile back. It was so freaking awesome, i even made a little wad based off of it. Love it.

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Guest

Unknown date

  
Fantastic! This is a creation that should be adopted by id Software instead of TNT and Plutonia. For me that should not be made ​​offici al that I'm sorry fans of Final Doom. 5/5 stars for this good styles junction of the N64 and PSX.

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Guest

Unknown date

  
nice map 5/5

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Guest

Unknown date

  
Excellent piece of work, just finished Bedlam, been in the mood for a good old doom run but I'm tired of all the classic levels. I'm also a huge fan of the PSX series (was the first kind of Doom I played as a kid). This TC has the classic doom feel with the darkness of the PSX version mixed together with some unique twists! 5 Stars!

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Guest

Unknown date

  
HOMs are in the first maps. There are too many items to pick up too.

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Guest

Unknown date

  
Amazing Wad- Please create a sequel-my favorite wad this year

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maggotjoe

Unknown date

  
SO Fuckin awesome

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Guest

Unknown date

  
Simply brilliant episode and a fantastic tribute to PSX Doom. Consistently great map design, perfect difficulty, profesionnal level of gameplay & audiovisual polish. Can't wait for part 2! 5/5

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Guest

Unknown date

  
Very good job. It has just the atmosphere of psx doom, nostalgic feelings. Als great levels with just the amount of monsters. Only downer is that there are a little to much pick-ups.

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Unknown date

  
One of my favorite mapsets ever designed. This is Doom in its best form. Sector lights are always pretty, music is scary and solid gameplay. I have a mole on my cheek like Madonna. 5/5 -Maes

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Guest

Unknown date

  
One of my all-time favourites. Console Doom atmosphere combined with kind of gameplay and map design that is expected from best of modern wads. scalliano recently released improved version with even nicer visuals, just google for Threshold Of Pain: Special Edition (not to mention that he plans to release a full fledged sequel during this year). This is must play.

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Guest

Unknown date

  
Good D64 style.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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