Text File
===========================================================================
Advanced engine needed : GZDoom
Primary purpose : Single Player only
===========================================================================
Title : Abandoned Megawad
Filename : AbMega.wad
Release date : 01.10.10
Author : yylow30
Email Address : yylow30@yahoo.com.sg
Other Files By Author : None
Description : This is just a collection of maps I've abandoned
in my attempt to make a Megawad. =.=''' So I make
those into a Megawad. Playable, but expect
absolute random themes, horrible textures,
random monsters, random stuffs all over the
random maps. But do expect some interesting
maps that might be better than a few other maps
around. Winks! Oh! And expect maps with repeated
sections as I might have copied a section or two
from maps to maps, but no 2 maps are identical.
Expect a few harder maps between sets of simple
smaller maps as well.
Ok, in other words, don't expect much. Since
most, if not all, are my first maps.
The first few maps might throw you off, but things
should get better after Map05 or 06. =)
Additional Credits to : Bryan. He did maps 2 and 3.
Creators for the following files
- Gothic DeathMatch (II) Graphical Resource
PWAD (Some of the textures were used)
- The Monster Resource Wad (Some of the
monsters were directly, indirectly derived
from this wad)
Some other creators of some other wad files that
gave me the inspirations.
===========================================================================
* What is included *
New levels : Around 23
Sounds : New monster sounds.
Music : No
Graphics : Textures and Flats.
Dehacked/BEX Patch : ??? ANIMDEFS, MAPINFO, DECALDEF, DECORATE, SNDINFO
were used.
Demos : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : MAP01 - MAP23 + TESTMAP
Single Player : Yes. Only Single player.
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Implemented only on some maps.
* Construction *
Base : New maps from scratch, and some modified monsters.
Build Time : Over a span of few years on and off.
Editor(s) used : XWE, Doom Builder 1 and 2
Known Bugs : Probably missing, misaligned, horrible textures. It
seems like it is possible to squeeze through between
2 pillars 32-wide apart in map21, this should not be
the case.
May Not Run With : Everything except GZDoom. ZDoom might work, but I
have no idea.
Tested With : GZDoom 1.5.3 (Older versions can work)
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY not distribute this file in any format.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:
* DISCLAIMER *
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip