Base
d at a strategic and well-defended outpost on the edge of what was only weeks ago a valley of rubble but what is now a thriving demon city. The UAC had erected the compound fast, but unfortunately the demons were faster, and after valiant but hopeless resistance the monsters had overrun the base. You are now the only living human in the entire compound, and probably in all of Hell. With the researchers dead, your comrades twisted into mindless monsters and UAC's plan generally in the toilet, there is only one thing you can do: get out of the base and find a way back to Earth alive. Your chances of making it out are slim, but then again you wouldn't be the first person to escape from Hell. With this in mind, you set out, with nothing but your pea shooter, a few dozen rounds of ammo and your iron will to live...
Text File
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Advanced engine needed : Limit-removing source port
Primary purpose : Single play
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Title : Dead Outpost
Filename : HELLBASE.WAD
Release date : 10/21/10
Author : StupidBunny (keegancovey@gmail.com)
Other files by author : HELLBND.WAD
Description : =OVERVIEW=
A large techbase map that I made a while ago but for some reason haven't been bothered to put the finishing touches on and upload until just now. Starts out pretty easy, becomes difficult later on. Most of the level is spent looking for the main switch which will gain you access to the front gate control on the compound wall (don't worry, you'll know the main switch when you see it) and then the final battle takes you from the main switch back to the front gate. I'm looking at this level now and wishing I'd made the architecture a little less square-ey, but as it is it's a decent map and I put a lot of effor into it so it should work well.
=UNNECESSARY STORY=
After Hell's first invasion of the Earth was
thwarted, the great demon lord which had
commanded the infernal armies left vast tracts of
Hell destroyed in its death throes. UAC, seeing
Hell's power weakened, seized the opportunity
and began establishing military outposts and
research compounds across Hell, with the
intention of controlling and ideally
exploiting the monsters they had battled. Even
as they publicly announced the end of their
tampering with the forces of evil, UAC was
sending hundreds of thousands of Marines and
research personnel to Hell, assuming that they
would now be able to keep the remaining demons
under their heel.
Needless to say, this was a grave
miscalculation.
The UAC had far underestimated Hell's ability
to rebuild, and within weeks hordes of demons
were at the gates of the UAC's compounds. The
defense forces were overwhelmed, and before long
the bases were staffed only by savage monsters,
walking dead, and endless piles of corpses.
You, a lowly corporal in the Space Marines, had been
based at a strategic and well-defended outpost on the
edge of what was only weeks ago a valley of
rubble but what is now a thriving demon city.
The UAC had erected the compound fast, but
unfortunately the demons were faster, and after
valiant but hopeless resistance the monsters had
overrun the base. You are now the only living
human in the entire compound, and probably in all of
Hell. With the researchers dead, your comrades
twisted into mindless monsters and UAC's plan
generally in the toilet, there is only one thing
you can do: get out of the base and find a way
back to Earth alive. Your chances of making it
out are slim, but then again you wouldn't be the
first person to escape from Hell. With this in
mind, you set out, with nothing but your pea
shooter, a few dozen rounds of ammo and your iron
will to live...
Additional Credits to : id Software for the same reason everybody else says id Software. Also, the lavafall texture is from GothicDM (I think) so credit there as well
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* What is included *
New levels : 1
Sounds : Yes. Just kidding.
Music : Yes (made by author, which is why it's a short track)
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP28
Single Player : Designed for
Cooperative 2-4 Player : Designed for (sort of...)
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes (barely tested below UV though)
* Construction *
Base : New from scratch
Build Time : For all intents and purposes, 2 months
Editor(s) used : DB2, XWE, Anvil Studio...MSPaint... :P
Known Bugs : None found, but I'm sure there's plenty
May Not Run With... : Doesn't run in Vanilla and non-limit-removing ports
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors