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32in24-10: MAPS FOR THE MAP GOD

   (21 reviews)

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"In 1972 a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire the Yeoman Engineers and Designers of Software."

Their assignment this week was to produce 32 levels suited for 4-8 player free-for-all deathmatch within 24 hours. Thanks to a timely ambush by dastardly terrorists, it took them 48 hours to accomplish this. In spite of this, YEDS hopes that this megawad will be worthy of your perusal.

The levels in this iteration of the series are:

MAP01: Lawn Wake IX by esselfortium MAP02: Grayscale by Mechadon MAP03: Wood, Stone, and Steel by The Green Herring MAP04: Techbase, Bloody Techbase by Tib MAP05: Baseheads by Melon MAP06: Boxed In by Solarn MAP07: Lord Assburger's Manor by Craigs MAP08: Perfect Blue by Walter Confalonieri MAP09: High Roller by Icytux MAP10: Terror Towers by TrueDude MAP11: Eat Dirt by Jimmy91 MAP12: See and Hunt Thy Enemies by Philnemba MAP13: Mithanthaya by tm512 MAP14: Delirite by Mechadon MAP15: Five Piece Chicken Dinner by Revenant MAP16: Abandoned Mining Complex on Tiberius Alpha by RottKing MAP17: Stretch Mark Labs by 40oz MAP18: Need That Soulsphere by Forty-Two MAP19: Doublequick by Icytux MAP20: Canyon Target by kuchikitaichou MAP21: Stoned Grasshopper by Xtroose MAP22: Big Trouble in Fuzakistan by Walter Confalonieri MAP23: Oh No! Alien Pee! by Melon MAP24: Too Many Pizza by The MisterCat MAP25: Tech Initiative by purist MAP26: Cannonball by esselfortium MAP27: 3D TREE TEMPEST by RottKing MAP28: Viridian Complex by The Green Herring MAP29: Base Battle by killer ninja MAP30: Jeremiah's Museum by TimeOfDeath MAP31: Quinoline by Mechadon MAP32: Choco by Mechadon (lol, one day late)

Since the WAD ended up taking two days to make instead of one, here are a few levels that didn't make it through quality control, but were kept anyway just so the mappers wouldn't feel bad. You're welcome.

MAP33: The Fly by Joshy MAP34: Ballistic Base by KingLunar MAP35: Symmetrical Shit by ClonedPickle MAP36: Welcome to the DWANGO by Walter Confalonieri MAP37: Hell Arena Deathmatch XL by RottKing

And last, but not least, here's a pair of levels that were made for previous 32in24s, but didn't quite make it. Think of these as 3.5th anniversary bonus levels! Or don't! See if they care!

MAP38: MILITARY BIJW by Bucket (originally for 32in24-8) MAP39: Filler Techbase by Icytux (originally for 32in24-9)

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Marcaek

  
Solid, but better for instagib modes IMO. Sort the maps you want on your servers and problem solved.

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Unknown date

  
awesome stuff guys

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Unknown date

  
Would make an interesting single player or co op version as well. Tis something I would suggest as a serious Doom fan/player. Other than that, impressive level layout and detail. The agency of weapons and ammo are top knotch. - Doom Masta

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Unknown date

  
40oz is to Doom mapping as Youtube Poop is to comedy.

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Unknown date

  
A great session, one of the most successful 32in24s yet!

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Unknown date

  
a very successful session. a small number of maps don't meet the standard, either being unfinished or failing in concept, but the overall quality is pleasantly high even for hardcore ffa players. minor problems with small scale design or item placement might occur - logical, considering the time limit, only play time will tell. i tried to address some of those and to my surprise authors and tgh worked them in quickly. i hope it helps the wad to get stable, popular servers across all ports. 4/5 - dew

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Unknown date

  
Everything here is epic, except my map, of course. :P -tm512

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Unknown date

  
Great session! There was some excellent work produced in here and I've enjoyed playing it with the Skulltag bots. Hopefully I'll get a chance to hop in a server and play with some real humans. Also next time I'll try not to be late with my submissions :P. -Mek

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Unknown date

  
The greatest 32in24 since butter toast...warm buttery toast...I like toast. 5/5 -Philnemba

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Unknown date

  
The description is just as great as the levels themselves. 5/5 for being one of the most fun DM mapsets that aren't Dwango crap.

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Unknown date

  
This is a DeathMatch .wad, genius.

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Unknown date

  
Gotta love stupid people, without them we'd be so bored. Good work team, 4 stars.

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Unknown date

  
Best season ever

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Unknown date

  
best 39in48 ever

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Unknown date

  
A lot of good stuff. Lol'ed @ map36.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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