Text File
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Title : Stronghold
Version : v1.0
Filename : strnghld_v1.pk3
Date Finished : November, 8th 2010
Author : Various
(see below for a more detailed listing)
Web Page : http://www.realm667.com/
Email Addresses : webmaster@tormentor667.de
Description : You know Doom, it is always the same, get some weapons,
infiltrate the destroyed UAC base or demon hive, kill
all the monsters and hellspawn and find the exit switch.
This was Doom... until now: Stronghold is a mixture of
Unreal Tournament's Assault mode and Skulltag's Invasion
mode. Defend your Stronghold against hundreds of monsters,
divided into several waves. Earn points, get rewards between
waves and let no single enemy pass!
GZDoom Settings : Lighting Mode MUST be "Standard" style
Credits & Special Thx : Tormentor667 - Project Lead & Idea, Sprites,
(in thematical order) Portable Pickups & Powerups,
Special Effects, Monsters, DECORATE,
Intermap, Mapping (20 maps), Resource
Management, Graphics, Custom HUD, SBARINFO
Coop Playtesting
Morbid Doomer - Mapping (support)
Skillsaw - Mapping (3 maps)
MaxPower - Mapping (support)
Morpheus - Mapping (4 maps)
Vader - Mapping (3 maps), Monsters, Textures
Mechadon - Mapping (support)
Icytux - Sprites, Coop Playtesting
Starscream - Mapping (3 maps)
Chopkinsca - Mapping (1 map)
Keksdose - Mapping (2 maps), GLDefs
Josh - Mapping (2 maps)
Chilvence - Coding, Mapping (support)
Solarsnowfall - Coding, Special Effects
Jimmy91 - Coding, Quality Control
Agent ME - Skulltag compatibility
Lexus Alyus - Music
AgentSpork - Bigfont
Eriance - Sprites, Weapons, Monsters, Textures
Okulo - Voice Acting
wildweasel - Sound Replacements, Quality Control,
forcing us to add him to the creSTRdits
Captain Toenail - Sound Replacements, Monsters
SoulPriestess - Development FTP and Forum, Tomed Weapons,
Quality Control, Miss "Numerous-Ideas",
Playtesting
Nightmare - Textures
Esselfortium - Textures
Phobus - Mapping (support)
Farlowj - Mapping (support)
Graf Zahl & Randy - Support, GZDoom/ZDoom
Torr Samaho - Playtesting, Skulltag, as well as support
Enjay - Sprites (Marine Assault)
Cutmanmike - Coding (Shop System)
AgentME - Coding (main script overhaul & perfection), Quality Control
Ichor - Auto Drone Powerup Base
Torr Samaho - Technical Support in terms of Skulltag
Rex Claussen - Beta Testing
Damage - Beta Testing
Wartorn - Beta Testing
Geometer - Beta Testing
DRDTeam.org - Development Forum
Ocean - Music (Tunnel B1)
Origin - Music (Wing Commander)
3D Realms - Sprites, Textures & Sounds (Duke Nukem 3D)
LucasArts - Sprites (Dark Forces)
Rogue Entertainment - Sprites (Strife)
The ZDoom Community - For gWILDreat support!
The Skulltag Team - For yet another great source port!
Additional custom monsters by Ben2K9, Neoworm, Insanity Bringer, Maelstrom, TiC
Additional support by Firebrand, Hotwax, Ichor, blzut3, Carnevil
Thanks to all that might have got lost in our chaos of giving the proper
credit to everyone who helped us to finish this masterpiece!
Map List : STR01 "Introduction" (Tormentor667)
STR02 "Too Young to Defend" (Tormentor667)
STR03 "Swamp" (Tormentor667)
STR04 "Asteroid" (Tormentor667)
STR05 "Twilight" (Tormentor667)
STR06 "Downtown" (Tormentor667)
STR07 "Sandstorm" (Morbid Doomer / Tormentor667)
STR08 "Tropical Paradox" (Skillsaw)
STR09 "Volcanic Installation" (Josh / Morpheus / Tormentor667)
STR10 "Skyfire Research" (Morpheus / Tormentor667)
STR11 "Tunnel" (Tormentor667)
STR12 "Dangoo Desert" (Vader)
STR13 "Inferno" (Mechadon / Tormentor667)
STR14 "Orbit" (Tormentor667)
STR15 "Armageddon" (Icytux)
STR16 "Frozen" (Tormentor667)
STR17 "Slaughtered" (Morpheus)
STR18 "Delta Bunker" (Phobus / Morpheus)
STR19 "Tarstone Fortress" (Vader)
STR20 "Dusk" (Keksdose)
STR21 "Overmind" (Tormentor667)
STR22 "Locus of Pestilence" (Josh / Vader)
STR23 "Bipolar Bunker" (Skillsaw)
STR24 "Aurora Emitter" (Skillsaw)
STR25 "Eye of the Storm" (Tormentor667)
STR26 "Deepspace 12" (Tormentor667)
STR27 "Cyclone" (Tormentor667)
STR28 "Terraforming" (Starscream)
STR29 "Emerald Skies" (Tormentor667)
STR30 "Convulsion of Nature" (Starscream / Tormentor667)
STR31 "Black Gold" (Skillsaw)
STR32 "Snake Corridors" (Tormentor667)
STR33 "Antlion Nebula" (Vader)
STR34 "Three Ways to Die" (Tormentor667)
STR35 "The Final Stand" (Tormentor667 / Icytux)
Secret map 1 (Chilvence / Tormentor667)
Secret map 2 (Farlowj / Tormentor667)
Secret map 3 (Tormentor667)
Secret map 4 (Vader / Tormentor667)
Intermission (Tormentor667)
Title Sequence (Tormentor667)
Credits / Ending Sequence (Tormentor667)´
Info for Server admin : Use "puke 766" in the console while being at the
intermap to activate "Debugmode". All tiers and
maps will be accessable then.
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* Play Information *
Maps : 40 (STR01 - STR35) + 4 Secrets + Intermap (MAP99)
Source Port : GZDoom / Skulltag
Single Player : Yes
Cooperative 2-8 Player : Yes
Deathmatch 2-8 Player : No
Difficulty Settings : Yes
New Sounds : Yes
New Music : Yes
New Graphics : Yes
* Construction *
Base : From scratch
Build Time : From May 2004 till November 2010
Editor(s) used : Adobe Photoshop, DoomBuilder, ACC, XWE, DecX, SlumpEd
Known Bugs : No major ones
* Other Information *
Where to Get : http://www.realm667.com/
http://www.doomworld.com/idgames/
Copy Information : You may use material from this project for your own
projects as long as you credit the respective creators
You may upload this file somewhere else as long as
this file stays included as it is
You are encouraged to base projects on this resources,
setting and scripts