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Stronghold

   (121 reviews)

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10 Screenshots

About This File

You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. This was Doom... until now: Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag's Invasion mode. Defend your Stronghold against hundreds of monsters, divided into several waves. Earn points, get rewards between waves and let no single enemy pass!

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Guest

Unknown date

  
Another "masterpiece" from tormentor and co. 0/5

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Guest

Unknown date

  
^ not everyone who has different tastes from you is a troll. 3/5

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Guest

Unknown date

  
IMHO, works like this with an huge amount of well-crafted graphics, levels, concept and gameplay ideas cannot be badly dismissed without heavy and clear motivations. I also agree that the gameplay gets a bit repetitive after two-three hubs, but this impressive effort must be acknowledged somehow. The only bad thing, it took too many years to complete... 4/5 --rsl

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Guest

Unknown date

  
I think this was a great WAD, refreshingly different and sure, some of the maps werent too great but thats to be expected in any wad of this size and scale, 5/5

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Guest

Unknown date

  
I don't get all the hate for this awesome wad. It's a jawdropping experience. Thanks for this geat game.

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Guest

Unknown date

  
This is something I've never gotten about DW since the beginning of time...why take the identity of the mapper(s) or even the source port into account when judging wads? I don't like the T667 hype machine, but it's not stopped me enjoying the wad and saying it's one of the best things I've played for a long time.

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Guest

Unknown date

  
Brilliant work.

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Guest

Unknown date

  
Amazing accomplishment. Everything about it is pro - level design, new equipment/monsters, gameplay types. I've never seen anything like it. Modes are varied enough to keep you interested in new challenges, and there's a few hidden goodies as well. I had to quit on the last levels due to frame rate issues, even with all the fancy lights turned off, but from what I played through I was blown away. 5/5 NT

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Guest

Unknown date

  
The only Stronghold I like is MAP09 of TNT.

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Guest

Unknown date

  
35 maps. All the same thing.

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Guest

Unknown date

  
5/5 for a job well done. Please make more excellent wads, can't wait for TSoZD!

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Guest

Unknown date

  
sucks. Not even worth playing.

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Guest

Unknown date

  
really enjoyed playing the mod - 5/5 cool stuff

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Guest

Unknown date

  
Disappointingly uninspired level design, disappointingly dull and repetitive gameplay. A few gems of levels from Vader and Skillsaw that are worth at least ogling with cheats on, but don't bother actually trying to play this. Also don't bother trying to make up fake reasons for people not liking it: it's really just not that good.

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Guest

Unknown date

  
^^ Did you think the wad was great or medicore? Anyways, awesome wad and concept. 5/5

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Guest

Unknown date

  
Droning techno music along with blatant overuse of the usual amteurish overpowered recolors of the realm667 bestiary along with ugly hyperdetailed maps and topped off with gameplay that is completely unsuitable for Doom is what this overly hyped mapset is.

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Guest

Unknown date

  
5/5

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Sjampansee

Unknown date

  
Refreshing take on DooM with rpg like buying system inbetween battles. Even though i truelly understand why 80 percent of the DooM fan base dont like it i actually want to congratulate 667 for trying out something totally different nonetheless. It also reminded me of the nowadays immensly popular zombie mode of COD games.

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Guest

Unknown date

  
Brilliant Mod! 5/5 stars! I definitely recommend!

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Guest

Unknown date

  
"some of the maps weren't too great but that's to be expected in any wad of this size and scale, 5/5" - a previous poster. Really? With so many man-hours/months/yea rs/aeons devoted to it? Most of the true 5/5 wads (e.g. AV, KS, S2) had no really weak maps, despite having less time spent on them per map.

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Guest

Unknown date

  
disappointed by some of actually mission designs. Kinda lame with only one player, too. 2/5 overall.

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Guest

Unknown date

  
I'd like this more if I didn't get those constant "you're out of lives" messages that I can't shut off no matter what I try.

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Guest

Unknown date

  
If torm had dropped the idea of "Defending your stronghold" entirely in favor of the basic idea of outlasting the monsters instead of what you're supposed to protect (which would have made the giant cycloid fights actually awesome instead of annoying as piss), this would have been much more tolerable and actually fun to play. 1/5

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Guest

Unknown date

  
Just invasion with pretty map design and copypaste detail.

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Guest

Unknown date

  
I don't care what anyone says, I liked it. 5/5.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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