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Freedoom leftovers

   (9 reviews)

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10 Screenshots

About This File

This is a collection of leftover resources from Freedoom that were used at some point, but replaced. A while back I cleared out all the unused material and moved it to a Subversion directory called "attic" with the hope that people might find it useful. I've gone through the attic (and also some of the old releases) and put this together from the interesting bits I found.

I've tried to implement some level of quality control as to what I've allowed in, but don't set your expectations too high. I've focused on including things that might be useful or interesting, and there's also some funny stuff.

The WAD includes a full set of replacement weapons, some alternate texture sets, and sound effects. I've not included any levels (there didn't seem to be anything apart from single-room levels that were never finished) or music.

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Some of the music in the previous versions of Freedoom was derived from other copyrighted music. Including it would violate copyright law, so it had to be taken out.

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Guest

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It is the same graphics. It was uploaded over 8 years ago without my permission. -JC

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Guest

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The powerglove comment above is incorrect. It was submitted to Freedoom over eight years ago. The author of that mod probably just had the same idea of using a Nintendo Powerglove as a weapon. I doubt it's even the same graphic.

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Guest

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Now we will never be able to forget about what made freedoom so interesting.

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Guest

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Pity you didn't include the music lost in the old versions. That music was awesome.

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Guest

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I still have no idea why they got rid of the super shotgun. That was awesome.

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That powerglove you use...that's from Killian Reed, not freedoom. Not only taking a resource from a mod...but taking a resource from an incomplete (yet to be released) mod? Really?

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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