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Dementarium

   (6 reviews)

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There aren't many maps that focus on the chaingun, so I made this. A small-ish key hunt in Hell, with scarce supplies and no shotguns or plasma weaponry. You don't need to grab them in any order. The final challenge is right in front of you when you start; don't waste your ammo, or be prepared to make a break for it. A note: this isn't Pacifist compatible.

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Unknown date

  
I totally agree with the third reviewer. When I met mancubi i had 150 bullets and 3 rockets. And I had to use IDCLIP to get in the archvile trap.

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For a "scrooge" type of map, this wasn't particularly hard. As long as you can spare 100 bullets for the end, it's perfectly winnable. I literally didn't fire a single bullet until I was in the archvile cage (used the chainsaw though) and then only because I didn't want to waste the pickup. The lava pit fight was just running and letting the baddies sort it out amon themselves. Also, it was possible to break the archvile fight by simply approaching too slowly. Anyway, it was a fun short map. 3/5 -Maes

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As somebody who's also made a map which focussed heavily on the chaingun and rocket launcher, I was quite intruiged to see how this one played. Quite tight, I thought. It seemed quite luck-based to me, however, as enemies like the Baron of Hell cause a wide range of damage, meaning I was once unfortunately two-shotted, but the rest of the playthrough seemed really easy. Nice effect with the subtle red light outside too! 3* -Phobus

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Unknown date

  
decent, but 5 stars if they have more ammo. I constantly ran out and had to chainsaw BOTH mancubi with 2 health points left. And on top of that, I had to chainsaw that damn revenant. If this is what you intended, pretty good, could be better though.

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Unknown date

  
To the first reviewer, you need better ammo management. I had enough rockets left over to take care of those mancubi. Short fun map, I liked how the keycards were dealt with. More mappers should do it like that.

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Unknown date

  
Cool, but the yellow key trap is bugged when I play it, it close too early before I go in and I'm outside of the trap, make I cannot get the yellow key(like Maes said, I go slowly and it blocked me). And it's not a good wad for shooting wildly, I don't like it but it's not bad. 4/5 -playerlin

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
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    • By Ranger Qwerty · Posted
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