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BOBKDv2.WAD for DOOM V1.2 (REGISTERED)

   (3 reviews)

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9 Screenshots

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EPISODE 1 Missions 1 thru 9, setup to play deathmatch with alot of ways back to the same point. Enough creatures to Enjoy! get in practice to be the DOOMMASTER. This corrects deathmatch start on E1M6 and something on E1M4.

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Guest

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A few OK maps padded out by absolute garbage. Difficulty factor close to nil, ridiculous amounts of ammo and powerups. Plus side, pull out the OK maps, and it would be a good way to introduce kids to Doom gameplay.

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Doomkid

Unknown date

  
Not bad for its age, but there are huge open areas with literally nothing in them. They don't look horrible though, the texture picks are mostly cohesive. Map editors were hard to use back then, too. Someone could use these layouts and remake them into good maps.

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Guest

Unknown date

  
A average 1994 usermap, have fun in hours if you just want killing monsters, otherwise, it sucks. :p 2.5/5 -playerlin

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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