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Stronghold

   (14 reviews)

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6 Screenshots

About This File

You have just been dropped smack in the middle of the Demon's lair. If you can fight your way out of this level, you can try my next level (It'll be awsome!!) Hint: Don't fall off the window side of the bridge, there is no way up.

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Guest

Unknown date

  
I'm not sure what year this is from (the text file doesn't specify), but it's just a crappy wad that's probably from the mid-90's. Nothing interesting to see here, but it's not downright unplayable. 1/5

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Guest

Unknown date

  
Pretty good '94 map. Only a few minor technical flaws. Not a masterpiece, but worth playing.

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Guest

Unknown date

  
wad's date says oct.20 '94

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Guest

Unknown date

  
For something made using a lot of smokes, this isn't too bad. It's a typical 1994 castle/stronghold level with a few interesting twists, and that abstract-without-bei ng-a-jokewad style and atmosphere you can only find in maps of that era. Not a masterpiece, but satisfactory to play through. 3/5 -Maes

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Guest

Unknown date

  
Never mind that dumbass Maes, he likes the gamarra wads. This wad sucks.

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Guest

Unknown date

  
Not too bad. Some good ideas for it's time. A few little surprises, but nothing ground-breaking. Definately playable.

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Guest

Unknown date

  
^ Never mind the ad hominems. Play this for yourself and make your own decisions.

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Guest

Unknown date

  
Yes, try it. Gameplay is good here. It's weird, but some guys seem to get a perverted gratification from trashing wads simply because they are old.

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Guest

Unknown date

  
A good 1994 map, have fun if you like 1994 maps. But still, it's may get boring due to switch hunting, hmm...... BTW, it has a problem can let player skipped the part to get blue key(or maybe it's intentionally by author) by go to a teleport. 3/5 -playerlin

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Guest

Unknown date

  
Yeah no idea why this is getting poor reviews just played it now and it is good, for 1994 the mapping is not too bad at all and looks similar in some places to id's own maps. monsters and ammo are balanced and the map has a cool atmosphere about it. Glad this one has been re-upped as would have probably never played it otherwise and I am glad I did 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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