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UAC Demon Invasion

   (6 reviews)

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Your just come back from vacation, and you overhear that the UAC staff "accidently" let some demons slip through there fingers.. The hell spawn start doing experiments of there own, wreaking havoc on the base.. Time to gear up and get the basee back!! (been messing with doom builder for a while now and I finally decided to upload a map hoping to get some positive feedback and constructive critisism.. let me know what you think)

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Unknown date

  
not bad start...make more plz

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Unknown date

  
Too short, but nice idea. do it bigger plz.

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Guest

Unknown date

  
This very much feels like a "first map", but nevertheless, it's not bad; it's obvious the author has not developed his own style yet, but he's got potential. The map's very short (you'll finish it in less than 2 minutes, probably), but if you're looking for a quick diversion, check it out. 3/5

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Unknown date

  
Too short, too easy, too bland and pointless for a ZDooM map. Well, it's should be a first map of megawad or something, and would be good if try working on it more. 2/5 -playerlin

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Unknown date

  
Bland. Underpolulated. For ZDoom (move to Ports/ plz.). Some beautiful fog. 2/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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