Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Nina Dobrev

   (10 reviews)

Guest

13 Screenshots

About This File

Save Nina Dobrev from the monsters.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
Nice, hard difficult map with tight gameplay. Got to the blue key on UV in about twenty minutes of attempts, with judging by the monster count was about a third of the map in, and everything was great up to that point. My only beef was the mandatory SR50 jump to the mancubus switch. 5/5

Share this review


Link to review
Guest

Unknown date

  
the map is much more playable when not playing on UV

Share this review


Link to review
Guest

Unknown date

  
SR50 jumps suck; it doesn't have enough ammo; and the voodoo doll teleport trap sucked. Other than that, not bad.

Share this review


Link to review
Guest

Unknown date

  
This is as good as a map made by some "Anigav" could be. Essentially a continuous Cyberdemon & Archvile trap drudgery. Do not play unless you're a masochist or fucking hardcore. 2/5 -Maes

Share this review


Link to review
Guest

Unknown date

  
There is enough ammo (kill each cyber with 2 bfg shots); sr50 jump always reliable for me (drag mouse slowly); for voodoo trap, I only want players in water to kill cybers. I don't want players going into water later, so water section becomes off-limits. I tried turning water into damaging lava, but not all water sectors changed to lava, so I made voodoo trap instead (but I forgot to flag teleport dest only for UV). Either way, it's annoying for first playthrough, yes. Voodoo trap disabled in coop mode.

Share this review


Link to review
Guest

Unknown date

  
LOL! The exit switch can be pressed from the side. Not by the normal "switch from the side" trick as in Doom e3m6 (etc.), but by the new Doom e2m6 via-the-void method. Not easy, but it means the map could be done (even on UV or NM) in a second or so.

Share this review


Link to review
Guest

Unknown date

  
UV is too hardcore so don't try it if you're not a DOOM god or hardcore asshole. :p It's not bad, traps are annoying, ammo too tight on UV and too many on HMP(yeah, that's why if you're not good then don't try UV), SR50 jump...f*** it, I prefer use the real jump(JOKING, NOT REALLY)! It's good map if you just play with HMP at all, but UV? oh shit... 3/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
no balance..teleport monster is anoying

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...