Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

From a Hideous Road of Corpses and Misery to Satan's Secret Oddities

   (26 reviews)

Guest

12 Screenshots

About This File

--------------------------------------------------NOTE: THE LEVEL OF DARKNESS IN THE MAP CAN VARY A BIT DEPENDING ON YOUR MONITOR AND SOURCE PORT. IF YOU ARE HAVING TROUBLE SEEING THEN FEEL FREE TO ADJUST THE BRIGHTNESS LEVELS IN THE OPTIONS/SETTINGS OF WHATEVER SOURCE PORT YOU ARE USING. --------------------------------------------------

After many many months of working on this on and off this is finally done! My aim was to create a really dark level that emulates the scary theme of PSX Doom and Doom 3. The map uses new tech textures and the PSX Doom sounds, as well as a sound track from Doom 64 (yes I know the file size is large but since this is suppose to be worth a full hour (at least) of gameplay and is really important for creating the atmosphere I want to create I think its worth it)

The map is for Zdoom based ports, and it uses Zdoom features such as slopes and colored lights.

----------------------------------------------- The story so far......

Your a elite former soldier and a gun for hire. Something has gone terribly wrong (for the tenth billionth time) at a secret research base on the North-Pole that belongs to the Gionetics corporation, the UAC's biggest competitor. After begin contacted by Gionetics, they convince you take care of their mess since they don't want the general public to find out about the disaster. In return for a big fat paycheck, you arrive on there secret base of operations in Canada to prepare for your mission. They brief you about the situation and tell you that they were experimenting with stolen UAC technology in an attempt to perfect the teleportation technology for there own purposes only to repeat the mistake made by the UAC on Mars all of those years ago.

Because of the North-pole's remote location, the demons have not yet been able to find a way to leave the base area and thus Earth is save for the moment. But their numbers continue to grow and if they aren't stopped soon then all of Earth will be in grave danger........

You paradrop down and land right outside the base entrance, you open the entrance door and enter the base.........there is no turning back now. ----------------------------------------------

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
The map takes pretty long to finish and doesn't get boring, thought it has a bit too much health. 4/5

Share this review


Link to review
Guest

Unknown date

  
^I was a tester, and agree verbatim. -MegaDoomer

Share this review


Link to review
Guest

Unknown date

  
Tedious

Share this review


Link to review
Guest

Unknown date

  
Ok. Terrible and brilliant in the different ways. You definately need to improve with monster placement - getting ambushed by 20 imps, 4 demons and a hell knight in a hallway and only having a shotgun is not fair. Also, the new noises just sound... well, retarted. The graphics were uber annoying as well. But everything else was decent, I think. ***

Share this review


Link to review
Guest

Unknown date

  
Tons o fun, with lots of slaughtering. I didn't miss the SSG one bit. Colored lighting is well used. 4/5

Share this review


Link to review
Guest

Unknown date

  
Pure win.

Share this review


Link to review
Guest

Unknown date

  
It feels like a slog. You grind your way through the level without ever really being surprised or rewarded. You can change the brightness, but the whole thing looks pretty dim, and that doesn't help. It's not a bad level, just not very enjoyable, and a grueling play.

Share this review


Link to review
Guest

Unknown date

  
I enjoyed playing this level alot, the detail in some areas could be a little better or layout more varied though overall I wanted a challenging map that didnt get boring and that is exactly what I got. It will be interesting to see what else this author makes as his abilities improve. 4/5. Well done.

Share this review


Link to review
Guest

Unknown date

  
cool map i prefer the psx sounds and music it makes more atmospheric it takes a long time to finish this level and it doesnt get boring good work mate -- doomer91

Share this review


Link to review
Guest

Unknown date

  
Symmetrical and flat, boring gameplay as a result.

Share this review


Link to review
Guest

Unknown date

  
I feel this wad is OK, but I'm not DooM 1 lover so use a shotgun on most parts in the level is just boring for me, sorry. The atmosphere is good but the lighting just not very fit(music is very fit so it's not bad at all), maybe because I'm use GZDooM. Those DooM64 sounds just weird for reasons. Some traps are unfair because using a shotgun or using rocket launcher in small room and narrow passway...what the hell? Overall, it's not bad, but I guess it's a gameplay wise map... 3.5/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
This is pretty cool. Sounds, music and lighting create a good, gloomy atmosphere; it gets a bit tedious in the end, I think but it's still a nice level. 4/5.

Share this review


Link to review
Guest

Unknown date

  
Some decent new textures and detailing in the tech sections. Very dark, and goes a bit nuts with colored light. Starts out tediously difficult, with player fighting several Arch-Viles at once with chaingun and regular shotgun. Room design often too symmetrical. Weak theme: if it's the North Pole, where's the snow? If it's Hell, why is the sky normal? Flawed, but action-packed enough to not be boring.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...