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Doomed Dejá Vu

   (14 reviews)

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4 Screenshots

About This File

As the name suggests it's something familiar. I guess you'll find out soon enough. Be careful, there are lots of monsters and it's huge map with 2007 things.. 666 monsters and some lost souls! And as it's a long level, you may want to use IDMUS** cheat/command when the current song starts to bore you... It may take some hour or more to complete...

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Guest

Unknown date

  
A really tough challenge with familiar layouts. 4 stars + 1 star because of the moron up above.

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Guest

Unknown date

  
i givin a 5 too ok?

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Guest

Unknown date

  
I wouldn't be surrpised if this map showed up in the 2011 cacowards. 4/5

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Guest

Unknown date

  
Great map!, also check out the Map32 in the version of Eviltech PRIMEVAL uploaded, it's another great classic Doom homage! (http://www.doomworl d.com/vb/wads-mods/5 8351-eviltech-new-me gawad-with-34-maps-r eleased/3/)

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Guest

Unknown date

  
A real blast from the past.

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Guest

Unknown date

  
Felt like I was playing the original Doom, all mashed up together into one giant level. However, the texturing could be a little more interesting than browns and reds and the occasional green marble. More true Doom1 tech areas could have helped that.

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Guest

Unknown date

  
Hard but beatable and fun with classic feeling. Nothing I can say more. 4/5 -playerlin

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Guest

Unknown date

  
This really FELT like Doom. Incredible map with seemingly everything in it that you really need. Very well done. ~prdarkfox

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Ashley_Pomeroy

Unknown date

  
This is dated December 2010. You fight 700+ baddies in a map that cleverly weaves design cues from the original E1-E3 (wonky textures and all). Starts off a bit dull, but ramps up quickly, turning into a BFG/plasma/rocket-fe st about half-way through. Kudos for making E3M9 interesting. Odd quirks - tonnes of backpacks, you get the double shotgun three times in a few minutes, occasionally switch-hunty, does get a bit formulaic. But good fun, very meaty.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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