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Arch-Vile Jump

   (28 reviews)

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About This File

You ever used the vertical boost of an Arch-Vile-Attack? It doesn't matter if you are a speedrunner or a from time to time player. With some time getting into this, this will make fun for each kind of player. The aim of this wad is to complete the maps by especially using Arch-Vile-Jumps, which describes the vertical boost of an Arch-Vile-Attack, and Rocket-Jumps without getting killed. In map32 you also have to kill monsters because they will distract you from jumping through the map.

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Guest

Voros

  
You really need to use your timing and physics to get through this megawad! Not for petty gaming, you need to be serious if you want to have some fun. Out of all the other wads out there, this is the first one to have such a different style instead of that "shoot demons, find keys, exit level". This is "jump over obstacles, get keys, exit level". Don't try to use the jump button!

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termrork

  
For map 32 there is a patch: http://doomedsda.us/ lmps/1480/avj.zip

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Guest

  
This is not a game . This sleight of hand. meaningless, boring. unnecessary . 0/5

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Guest

Unknown date

  
A review will be on newstuff shortly written by me. Im sorry to dissapoint you, but i was disappointed of this wad. You shall see why in the review.

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Guest

Unknown date

  
Nice enough concept but could be executed better.

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Guest

Unknown date

  
This are Puzzle Doom II: Hell On Brain XD,no, are a joke AJAJA, a too coolest MOD i really apreciate your imagination

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Guest

Unknown date

  
Was pretty fun when I played the betas. My only gripe is that some of the jumps are rather difficult (or sometimes seemingly impossible). Still, a great wad to play if you're looking for something different. -EarthQuake ****

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Guest

Unknown date

  
Best idea for a megawad since CyberDreams. 5/5

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Guest

Unknown date

  
concept wad sucks because they are quickly redundant and boring, this one does not escape the rule 0/5

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Guest

Unknown date

  
I liked the sound of the idea... didn't really enjoy playing it though. Playing on ZDoom should allegedly make this easier, so I'm guessing it just really isn't for me. I appreciate the original thinking, it was well presented and I didn't play through many maps, so I'll be fair and give it 3* -Phobus

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Unknown date

  
Good idea, but it's not fun for me... yeah, I don't like this wad even I like its idea... some levels aren't Arch-Vile jump at all because there is NOT has any archviles, but rocketjump, it's just weird even I know they're similar things. :\ 3/5 -playerlin

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Guest

Unknown date

  
Good idea, well executed.

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Guest

Unknown date

  
A couple of the newer versions of ZDoom fixed the archvile jump height.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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