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Nukage Dump

   (10 reviews)

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9 Screenshots

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Techbase map replacing E1M3.

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Awesome job.

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Unknown date

  
A very good Episode 1-styled level, probably the author's best work so far. - N_A

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Unknown date

  
Nice E1M3 style map, I remember these old days I play DooM E1 levels...what a fun with this wad. 5/5 -playerlin

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This was a healthy level, not too long, not too short. Good in an episode 1 sort of way. Plenty of things to kill.

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Unknown date

  
very nice Knee Deep style tech base.

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Unknown date

  
Very well done 5-minutes map, absolutely worth a try for ol'school techbase lovers. UV might be way harder. Solid 4/5

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A wholly enjoyable E1-style level; quite a bit larger than the filesize might make you think. Features a secret exit despite not being part of an episode replacement - maybe that's still to come? I'd hope so. 4.5/5 - ZZ

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Could use a lot of revisions in layout; map feels "wacky", not really isometric - never good for a techbase. Good fun nonetheless, great work on monster distribution. 3/5.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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