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Chill 3

   (16 reviews)

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6 Screenshots

About This File

After a year of on-and-off surgery, the second sequel to Chill has finally hit shelves, all bandaged up and ready to roll. Across nine unique, sleek maps that include two guest maps from mapping heavyweights Ralphis and RottKing, Chill 3 pulls you, your brain, and your gun into explosive action. Within seconds you're flying, dodging, sprinting, hoarding the shit out of items, teleporting, thinking up the next move to bust, pumping rockets and balls of energy through hallways, hiding and laying low, taking stabs at where the fuck your enemy's creeping at, and trying your luck at long-distance shots with the boomstick, all while treating your eyes to some crisp architecture and the ears to the flow of the backing funk: the flow you gotta feel when winding through the levels (if you wanna win, of course).

Enjoy and rack up those frags, fool. Don't wait to blaze through the latest and greatest of 1-on-1 stages.

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Unknown date

  
Hey, look, 9 repetitive all shit-brown rust colored non atmospheric levels! 1/5

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Unknown date

  
the fuck you talking about. eat a dick, this is some good original shit. good job naut my man!!!!! 5/5 no question, guy above me is a useless jack-off

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Unknown date

  
Maxin' relaxin' playing some Chill 3 on a laptop somewhere in Hawaii, sipping on a gin & whipped cream, let the good times roll baby.

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Unknown date

  
awesome maps, awesome text file lol, five stars naut.

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Unknown date

  
Hmmm, haven't I seen similar maps 1000 times before?

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Unknown date

  
Nice! I expected no less from you! 5 stars!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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