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The West Wing

   (7 reviews)

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About This File

This map is full of interesting places. You'll be able to see the exit and the key you need very soon after you begin - but you won't be getting to them for quite some time. You will also come to a dead end fairly soon on your journey. The way out will be clearly marked, although you may not understand how it will help.

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Unknown date

  
gameplay: 60% of review 2/5, music: 25% of review, 4/5, design: 15% of review, 4/5, nice effects +1 rating 3/5 +1/5 =4/5

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Guest

Unknown date

  
Superlative wad! Not particularly difficult but the fun in this one lies in exploration and ferreting those secrets out as well as killing monsters. For sheer enjoyability I give it 4/5.

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Unknown date

  
A smart level by Eudy, which shows his tendency to make the player think as he progresses without making navigation really confusing. I played his Clinic level before this, and being for DOOM, this one is (as expected) easier, although I would say it also looks better in general. [3/5] ~Chain Mail (03/2011)

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Unknown date

  
Use more SUPPORT1 (or 2) textures. They make nice detail. Try to make ceiling more often higher and downer. You used nicely Monsters and barrels on the map. Nice work on that. Nice Doom1 style. Nice work, keep Doom alive! :D

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Unknown date

  
Another good wad from Kevin Eudy who's maps have all seemingly been reuploaded to the internet after his website at geocities went down. Technically this looks and plays well, with good monster placement and even one room early on that requires you to blow up barrels to trigger the lift. However the map is not anything all that special and lacks excitement, not to say that this ruins the map though as it simply gives it a different kind of atmosphere that works 3/5.

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Unknown date

  
5/5. fantastic maze amuses me.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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