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Doom Guns Amplified

   (11 reviews)

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About This File

Sometimes we just want Doom guns to be more... POWERFUL, dammit! This simple little mod takes all of the standard guns and amplifies their performance to make them much more deadly (this is obviously cheating and intended for fun).

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Guest

Unknown date

  
That was actually better than I expected with doom weaps. Ok, fast punch is fun, quad shotgun with graphics replacement lol, plasma riffle that follows enemies, bfg that shoots rays (like in later doom 3 I think). 4/5 - Optimus

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Guest

Unknown date

  
This was already done officially and (in)famously 4 times before: P0wer Weap0ns(id=12394), 0verp0wer Weap0ns (id=12792), Extra 0verpowered Weapons (id=13434), and the Sopmod series (id=16295 & id=16312); god knows how many people have done this without uploading the disaster to the archives. So, we can all tell that your modding career is waning dangerously fast. There's hardly anything new anyway. I'm sick of intentionally overpowered weapons. 1/5

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Guest

Unknown date

  
^Agreed. I was bored ages ago...

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Guest

Unknown date

  
weapons are powerful..but not charming..

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Guest

Unknown date

  
3 stars for the quad shotty alone, otherwise...meh

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Guest

Unknown date

  
boring. been there done that.

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Guest

Unknown date

  
What I do I do for myself. As if I care about what you think of my 'modding career' or what other mods other people have made :) And idgames is nice place to store wads :) So don't waste time. -Jekyll Grim Payne

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Guest

Unknown date

  
LOL FOUR BARRELS

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Guest

Unknown date

  
You sure do like perkristian's graphics a little too much. You've basically used them into the oblivion of dullness because of this mod and bdoom. And here I used to like the gfx.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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