Text File
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Archive Maintainer : please replace the currently-archived copy of this modification with this new one
Update to : rslshino.zip in /combos subdirectory, this is RELEASE #8-+!
Advanced engine needed : GZDOOM 1.5.6 (no GLDEFS)
Primary purpose : Single play
===========================================================================
Title : Shinobi
Filename : rslshino.wad, rslshpng.wad -> rslshino.pk3
Release date : September 08, 2016
Author : Richard Smith Long
Email Address : [redacted]
Other Files By Author : rslproto.zip, rslrebel.zip, rslvenge.zip, rsliczdp.zip,
rslengee.zip, rslforce.zip, rslredux.zip, rsldiazp.zip
Misc. Author Info : AKA "Dick S. Long"
S H I N O B I
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Description : after wasting the lives of many soldiers that proved unsuitable
for their missions, Earth Defense Forces decided to revert to a
class of ancient and fearsome warriors, equipped with old and
trustworthy weapons, but also with new and prototypical ones
tailored specifically for the occasion.
Will you be able to honor the way of a SHINOBI?
** NOTE ** for the first time in my creations, I am ditching
reload altogether. Enjoy arcade style! ;-)
Changelog:
`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'
March 31, 2011: initial release.
April 25, 2011: release #2.
- optimized sprite cropping.
- removed electrocution sprites death bug.
- slightly improved the jab animation.
- removed ammunition small fonts digit '1' bug.
- increased number of starting darts.
- made the ability to throw darts fully automatic.
- increased the number of spawned darts (in place of clips).
- added weapon tags.
- almost nullified flamethrower recoil.
- lowered shell casing sounds.
- improved alignment of HUD heat seeker.
- added fullscreen HUD bar tags.
- improved Polarizer power.
...but most of all...
- added truecolor PNG sprites! (What a PITA)
May 8, 2011: release #3.
- fixed shotgun reload animation (thanks amv2k9!).
- added A_CheckReload for shotgun.
- improved assault rifle grenade arc.
- added +ALT_AMMO_OPTIONAL to assault rifle.
September 10, 2011: release #3+.
- fixed display scaling with normal HUD.
- added HUD smooth interpolation, adjusted fullscreen.
May 07, 2012: release #5.
- fixed fullscreen HUD gauges appearance.
- fixed grip bombs and tiger fangs behaviour.
- added custom teleportation effect.
March 29, 2013: release #5+.
- made ammunition capacities/amounts independent from skill level.
July 04, 2013: release #7.
- added new custom mugshot as replacement for the previous one
(can be easily reverted back via lump substitution).
- fixed behaviour of particle actors on moving flats (MOVEWITHSECTOR).
- fixed assault rifle behaviour when in lack of one ammotype.
- improved appearance of still actors whenever applicable (FORCEXYBILLBOARD).
December 31, 2014: release #8.
- added secondary fire modes to all weapons, including -but not limited to-:
- smoke bombs,
- caltrops,
- kamikaze missiles.
- fixed working mechanics of grip bombs contact with player.
- implemented peculiar reaction for specific monsters in case of special damagetypes
(ignition, polarization, etc.).
- integrated the redefinition of foes with a rich gore system centered
around death-by-katana-slashes (mutuated from DemonSteele by TerminusEst13).
- adjusted fullscreen statusbar.
- other minor bugs fixed.
March 01, 2015: release #8-.
- canceled the redefinition of foes with the gore system
mutuated from DemonSteele by TerminusEst13, after an explicit request
by him (also in representance of other involved authors):
I was told the resources were designed as DemonSteele exclusives. Sorry! :-)
The old foes definition has been restored.
September 08, 2016: release #8-+.
- improved effectiveness of Grip Bombs in terms of proximity monitoring.
- added a new and hidden ability for Seppuku Symbol, directly mutuated by
Shadow Warrior's 'Ripper Heart' - discover it yourself! ;-)
- marked unsupported video modes in the appropriate (G)ZDOOM menu.
- extended XDeath support to all foes, whenever applicable.
The arsenal
`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'
Starting weapons:
Tiger Fangs
@@@@@@@@@@@
The ninjutsu equivalent of marine knuckledusters, these fang-provided bracers can highlight your ninjutsu skills.
Hold primary fire to quickly dispatch a series of low jabs, then release to complete the combo.
When a berserk is acquired, a single press lets you deliver a devastating palm flurry that progressively increases in speed
and culminates in an energy-stealing 'Tiger Charge'. Its blows retain a higher stunning chance against foes.
ALTERNATE ATTACK: quickly thrust away any front-facing opponent.
Stalker Darts (AKA Bo-Shuriken)
@@@@@@@@@@@@@
You start off with five handfuls of these darts, with which you can score mutiple deadly _stealth_ shots
at a distance. Remember to recollect them (whenever possible) once they stop against a wall and fall off on ground.
ALTERNATE ATTACK: dispatch one handful forever, in the form of never-exhausting caltrops. Perfect against zombies.
Grip Bombs
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Staple of the modern shinobi arsenal, when activated these bombs expose metallic claws that allow pinning them
to any surface. Their detonation power is remarkable, and their blast radius has effect even on the largest foes.
Perfect for setting up terrible traps for the enemy, but quite hard to find in packs.
ALTERNATE ATTACK: exploit the hidden smoke bomb functionality embedded in any of these devices, for a stylish escape!
Additional weapons:
Katana
@@@@@@
The signature melee weapon for many shinobi warriors, the katana shall become your preferred one for close combat.
Quickly use primary fire to deliver a potentially-endless sequence of deadly slashes.
ALTERNATE ATTACK: tap the trigger to deliver a quick direct slash, continuing with a powerful reverse counter
that will make foes' heads fly away.
'Oppressor' automatic shotgun
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Introducing the range of hi-tech firearms available to our peculiar shinobi incarnation is a powerful double-barreled,
belt-fed shotgun. Each round sports roughly twice the power of a normal pump-action, yet the spread is greater.
Can be used quite effectively in full-auto mode for crowd control.
ALTERNATE ATTACK: fire each barrel independently in full belt-fed fashion.
'Violator' assault rifle
@@@@@@@@@@@@@@@@@@@@@@@@
Another versatile firearm granted to the modern ninjutsu raider, and the one you will probably 'wear' the most
when scouring around new territories. The primary trigger fires 10-gauge bullets at a steady pace - minor threats
are taken down in a couple shots. While the alternate trigger controls the attached grenade launcher to lob
an explosive projectile that explodes upon first contact - the ideal tool to match greater foes at short range...
ALTERNATE ATTACK: propel a grenade from the underneath barrel.
'Hunter' heat seeker
@@@@@@@@@@@@@@@@@@@@
A highly-portable, powerful missile launcher with a special controller system: hold the fire trigger to force the
just-fired missile to travel in a straight line, or release it to activate the heat-seeking mode.
ALTERNATE ATTACK: unleash three kamikaze missiles, let them do the work for you.
Just make sure you have enough room for such an attack...
'Ignitor' propane flamethrower
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Now this is a force to be reckoned with. This next-level flamethrower sports an excellent price-performance
ratio: it delivers a stream of glowing gas making the most out of every single propane unit - former humans
are literally vaporized by its flames. Perfect for any kind of encounter in close-to-mid quarters, but
be careful not to engulf yourself in your own fire!
A killer against former humans, but decidedly less so against hellspawn.
ALTERNATE ATTACK: unleash a partially-combusted stream of liquid fuel that tears better through flesh.
'Polarizer' experimental lightning cannon
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
A potentially-unbeatable weapon, if not for its prototypical status (that prevents it from dealing the most
effective damage on any occasion). Press fire, wait for its systems to get ready and point it to the
nearest target: the burst of electricity coming out in a few seconds shall be attracted more or less randomly
by any nearby isolated mass concentration, and shall pass through it either folgorating or dismembering
its structure. Bio-robotic hellspawn suffer a curious amount of pain from this...
ALTERNATE ATTACK: project a deadly swarm of roaming charges - hold for a repeated effect.
Seppuku Symbol
@@@@@@@@@@@@@@
The one and only magical artifact ever exploited by any shinobi, this is a strangely still-living heart organ
said to have been brutally ripped from a yurei by a supernatural and mysterious demonic creature.
Squeezing it leeches life essence from the wielder, but also grants him/her enough power to use the artifact:
by stinging it with a sharp or pointed object, the wielder can unleash a quick stream of violent power that
destroys anything on its trajectory.
Legend has it that the artifact conceals another powerful, untold ability...
ALTERNATE ATTACK: squeeze/un-squeeze the artifact to trigger it _at your own risk_.
powerups
`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'
A new set of powerups for the shinobi, each one identified by a different kanji symbol:
Yurei Kanji: "walk through projectiles..." (lasts 30 seconds)
@@@@@@@@@@@
This powerup makes you immune to projectiles, by granting the ability to walk straight through them.
Amaterasu Kanji: "reach higher..." (lasts 45 seconds)
@@@@@@@@@@@@@@@
This powerup doubles the average height of jumps you will be able to make.
Nin Kanji: "raid unnoticed..." (lasts 60 seconds)
@@@@@@@@@
This powerup shall make you almost disappear; only your silhouette will remain barely visible.
Iwanaga Kanji: "wait to regain life..." (lasts 60 seconds)
@@@@@@@@@@@@@
This powerup slowly pours extra life into your veins, curing you from battle wounds for a short time.
Oni Kanji: "overrun the enemy..." (lasts 30 seconds)
@@@@@@@@@
This powerup boosts your movement speed - you shall even be able to overrun your projectiles.
extras
`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'`-,'
WallJumping
@@@@@@@@@@@
Needless to say, a shinobi is known for legendary dexterity, speed and attitude to
stealth operations. Therefore, he/she can jump from wall to wall, gaining freshier
thrust from each surface contact and reaching unexpected places.
Infravision Goggles
@@@@@@@@@@@@@@@@@@@
Any modern shinobi is granted one pair of portable infravision goggles. These can be
activated to zoom on distant targets in scarce light situations; however, they cannot
be used simultaneously with weapons.
Footnotes:
(1) The suggested commandline for launching the modification is the following one
(assumes that the modification has been decompressed in subdirectory 'RSL' of your (G)ZDOOM directory):
(g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\rslshino.pk3
(2) Do not forget to bind a key for jump/walljump under 'Options > Customize Controls' in (G)ZDOOM.
(3) Similarly, do not forget to bind a key for toggling 'infravision goggles mode'
under 'Options > Customize Controls' in (G)ZDOOM.
(4) Sound sets for any player gender are available. Choose your own under 'Options > Player Setup'
in (G)ZDOOM.
(5) To obtain the complete set of weapons and/or carriable items for quicktesting
without breaking the weapon set at your disposal, type 'rsl' in the console.
(6) The modification is compatible with the following IWADs: The Ultimate DOOM, DOOM 2, Final DOOM.
WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
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By reading the following credits you may spoil certain "surprise monsters" in the modification...
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WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
Additional Credits to : Various sources (see below)
Luiz Eduardo AKA DuduKrazy for inspiration on the style
(through his LE series)
Agent Spork for the 'Simplicity' color palette
DBThanatos and the AEOD team for the custom blood and gore effects,
and the explosion smoke effects
Jekyll Grim Payne for his *beautiful* bullet puffs
Player701 for the casings and smoke effects
WildWeasel for the custom explosive barrels
Black Shadow software for the player skin
3D Realms for the per-class custom sound effects
Monolith Studios, Psyren and DoorHenge for the small fonts
The 'Last Warrior' Shadow Warrior add-on development team 'Inferno Interactive'
for all the custom weapon sprites
Zero X Diamond for the 'Last Warrior' resources extraction
DBThanatos for the 'Polarizer' firing mechanism
Eriance for the 'Magog'
WildWeasel for the base 'slant' fullscreen HUD
TerminusEst13 for the custom player mugshot
SEGA for the original Shinobi arcade logo
Zero X Diamond for the TrueColor sprite package supply
Raven software for the custom teleportation effect
DBThanatos for the 'Stalker Darts' secondary fire attack (caltrops)
Kinsie for the 'Hunter' secondary fire attack (kamikaze missiles)
Zygo for the 'Ignitor' and 'Polarizer' secondary fire attacks
//
// TerminusEst13, Mike12, Radys, Bloax for the augmented blood and gore effects
NO MORE APPLICABLE //
(since release #8-) // Mike12, DavidG, DrDoctor, Vader, Eriance, Minigunner, The_Funktasm, Neoworm,
// TerminusEst13, osjclatchford and Sgt. Shivers for the custom foes' death states
//
3D Realms and Zygo for the hidden Seppuku Symbol ability
DBThanatos, WildWeasel, cq75, amv2k9 for the ZDOOM forum thread suggestions.
- And As My Original Top-Of-The-File Note Once Told... -
Ty Halderman, R.I.P. (thanks for bearing with all these updates! :-)
All other authors I forgot to mention: please forgive me! I tried to be accurate as much as I could.
If you here notice some of your resources un-mentioned, please notify me and I will try to remedy.
===========================================================================
* What is included *
New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : (G)ZDOOM-specific lumps
Other files required : None
* Play Information *
Game : DOOM
Map # : None
Single Player : Designed for
Cooperative 2-4 Player : Maybe (untested)
Deathmatch 2-4 Player : Maybe (untested)
Other game styles : None
Difficulty Settings : N/A
* Construction *
Base : New from scratch
Build Time : 2 months total
Editor(s) used : Adobe Photoshop, GoldWave Audio Editor, Notepad, XWE, Slade
Known Bugs : Widescreen modes are not supported. Sorry.
May Not Run With... : Ports not supporting DECORATE; level WADs with heavy amounts of DEHACKED / DECORATE modifications
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: None others than the IDGames archive
FTP sites: None others than the IDGames archive