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Plutonia: Revisited Community Project

   (72 reviews)

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32 community maps inspired by plutonia.

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Guest

Unknown date

  
Makes the BIGGEST mistake any map makers can make: NEVER LET THE PLAYER RUN OUT OF AMMO. Nothing is more boring than a horde of demons to kill and just fists to do it.

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Guest

Unknown date

  
I love PRCP, I'm now on MAP08 at UV difficulty and I'm loving it so far! Hope we expect a TNT Revisited Community Project soon titled TNTRCP or TRCP

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Cynical

Unknown date

  
Map 01- Chaingunners in open areas, and "nonlinearity" that's really "pick the right route or die because you don't have ammo". Map 02- Endless boxing with Pinkies that can't attack you because of wonky level geometry. Map 03- Chaingunners in open areas, then a Mastermind that you don't have any way to kill guarding a key and a switch. That was all I needed to see. Plutonia 2 wasn't great (aside from Gusta's maps, of course), but it was miles better than this.

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Guest

Unknown date

  
good wad and better than PL2!!! 3/5

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Guest

Unknown date

  
Legendary ~ a faithful tribute to Plutonia. 5 stars

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Guest

Unknown date

  
This wad is more than legendary, this is Godlike. So wonderful and awesome in gameplay, the best tribute to Plutonia! 5 stars, obviously

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Guest

Unknown date

  
Good WAD. Also, while those games are good, Doom 2 is much better then mortal kombat, portal and minesweeper combined.

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Guest

Unknown date

  
Ok to play for the most part, but not really a match for Plutonia 2, IMO. Has its moments but overall the lowish difficulty is slightly disappointing... Never been a fan of Pcorf maps (the ones in this wad kind of suck, as expected), thankfully there's only a handful here...

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Guest

Unknown date

  
Really good wad, easy 5/5 from me.

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Guest

Unknown date

  
Great WAD, really matches the Plutonia style well. Individual maps range from solid to prodigal. Secret level is annoyingly hard to find, super-secret level is easy. Bug in MAP31: various item score items are not marked multiplayer. 5/5 - ZZ

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Guest

Unknown date

  
This was really fun, great work guys! ~vf

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Guest

Unknown date

  
Simply brilliant set of plutonia maps. Everything you liked about Plutonia is here plus more! In fact, I think this even exceeds Plutonia 2! No less than 5/5. -TRRobin.

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Guest

Unknown date

  
All I gotta say is: "Winning" -Prime

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Guest

Unknown date

  
Its really fantastic. Tough levels with a lot of variety in each one. Well designed beautiful levels.

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Guest

Unknown date

  
The real Plutonia 2

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Guest

Unknown date

  
Well it isn't as modernized compared to PL2, and it is somewhat closer to the original Plutonia, but everything I said in my PL2 review still applies here, if anything just to a slightly lesser extent. It still doesn't match the true magic that made PL1 what it is, but rather it's another great tribute, another great community effort, and another reason to own Final Doom. And finally, another near top rate wad in its own right. - kakhome1

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Guest

Unknown date

  
To me, it was an average trip. some maps really stood out and some really sucked balls, especially the later ones.

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Guest

Unknown date

  
Not as good as Plutonia 2 but still very much worth playing. Very challenging on Ultra-Violence too. Maps are mostly great, a few are just okay. Map 15 sucks and is not fun. Overall I was satisfied though. Overall though 4.5/5.

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Guest

Unknown date

  
the best megawad ever. map 15 is hard as hell but pure art.thanks to the doom community for this great stuff!

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Guest

Unknown date

  
Very good. A bit too similar (homages or not) to the original at places, but it doesnt matter.

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Guest

Unknown date

  
Like PL2, its mostly good, but not perfect. There are some really good levels in here, but also a few duds.

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Guest

Unknown date

  
5/5 much much better than plutonia 2

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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