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Title : Autosave
Filename : AUTOSAVE.WAD
Author : Stephen Clark (The Ultimate DooMer)
Email Address : theultimatedoomer@hotmail.com
Other WAD's by me : Operation: Lightning (OP-LITE2.WAD) - 11 DooM 2 levels
Fragport (FRAGPORT.WAD) - 32 DooM 2 levels
Quake 2 skys (Q2SKY*.WAD, * is 1-8)
Shadowcaster (SHADOW.WAD) - 9 Heretic levels
Licence to Spell DooM (007LTSD.WAD) - 9 Ultimate ZDoom levels
Super Sonic DooM (SONIC.WAD) - 35 Sonic-themed ZDoom levels.
Serpent: Resurrection (SERPENT.WAD/PK3) - 25 GZHexen levels.
For a full list of my wads and where to get them,
see the bottom of this file. (updated April 2011)
Community WAD
contributions : Community Chest - map 01, 20 & the titlepic/level name graphics.
Mock 2 - map 39, 40 & the 'you fail it' area in map 41.
Community Chest 2 - map 15.
ZDaemon CTF Map Pack - map 23 & 29, plus leading/releasing it.
ZDaemon CTF B-Sides - map 39.
ZDaemon 4-way CTF pack - map 08, 15, 20 (v5) or
map 10 & 15 (v6) plus leading/releasing it.
Crazy CTF - map 05 (pack 2) or map 20 (pack 1/2 compilation version).
KDiZD - some work on E1M3/9 plus the early orange baron who's code
was eventually used for the beastiary's Heresy Lord.
ZDaemon 3-way CTF pack - map 17.
ZDaemon 3-way CTF Madness - map 18.
Heretic Treasure Chest - E2M5.
Community Chest 4 - map 29.
Completion Date : 22nd September 2009, decided to upload it with
all of my other wads when I did the big update.
Misc. Author Info : A hardcore Doomer who loves all it's similar
games and some others but still thinks Doom is best.
Description : Just a little utility wad that autosaves after any interval you want.
Additional Credits To: Randy Heit (for ZDoom).
Graf Zahl (for GZDoom).
The creators of all the editors I used to make this happen.
The creators of all the resources I used to make this happen.
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*Playing Instructions*
Load it up with any wad you like and type 'puke 852 xx' to turn it on (xx = interval in seconds),
and 'puke 852' to turn it off. You'll get a visual timer that counts down to the next autosave,
along with a 10 second warning. (which is useful in larger maps as it can create a lag spike)
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* Play Information *
Game Version Required : Doom/Doom 2/Heretic/Hexen/Strife, running with ZDoom/GZDoom
(not sure which version, but any from the past year or so will do).
It will work with any pwad too, including vanilla format.
Episode and Level # : None
Single Player : Yes
Cooperative : No
Deathmatch : No
Difficulty Settings : N/A
New Sounds : No
New Sprites : No
New Graphics : No
New Monsters : No
New Weapons : No
New Music : No
Demos Replaced : None
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* Construction *
Base : Years of frustration caused by forgetting to save game :p
Editor(s) used : SLumpEd, ACC
Build Time : 1 hour or so probably.
Known Bugs : Larger maps will get their framerate stopped briefly during the autosave
(the equivalent of a lag spike).
Will Not Run With : Any source port other than ZDoom/GZDoom.
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* Copyright / Permissions *
Authors MAY use this wad in their own wads as long as credit is given.
You may distribute the wad as long as you include this text file and the other files intact.
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* Where to get my WADs * (url prefix is ftp://archives.gamers.org
or preferably a mirror site)
Operation: Lightning is at: /pub/idgames/levels/doom2/m-o/op-lite2.zip
Fragport is at: /pub/idgames/levels/doom2/megawads/fragport.zip
Shadowcaster is at: /pub/idgames/levels/heretic/s-u/shadow.zip
and Quake 2 skys at: /pub/idgames/graphics/q2skys-1.zip and q2skys-2.zip
Licence to Spell Doom is at: /pub/idgames/levels/doom/Ports/0-9/007ltsd.zip
Super Sonic Doom is at: /pub/idgames/levels/doom2/Ports/megawads/sonic.zip
Serpent: Resurrection is at: /pub/idgames/levels/hexen/s-u/serpent.zip
The Serpent RPG mod is at: /pub/idgames/levels/hexen/s-u/serp-rpg.zip
The Serpent weapons mod is at: /pub/idgames/levels/hexen/s-u/serp-wpn.zip
ZDoom is at http://zdoom.org
GZDoom is at http://www.osnanet.de/c.oelckers/gzdoom/
Links to all source ports are at http://www.doomworld.com
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Remember, remember that Doom lives FOREVER!
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