Text File
Updated April 2011 with co-op fixes, alignments and some minor improvements.
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Fragport - The Story so Far
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The year is 2096.
You are Jody Russell, a top space marine. Your call sign is 'Kill Crazy'
because you kill like crazy and love every minute of it. Recently, you were
called into action when communications with the military bunker near the remote
city of Fragport suddenly ceased. Apparently, hellish screams were heard just
before the communications were cut off. You took to the skies and headed for
the city (which is at least 200 miles from civilisation), but you were shot down
over the desert by the demonic invaders, and now you languish in a prison cell,
probably awaiting execution. During your captivity, you overhear the guards
talking about a deadly ironclad that is bringing reinforcements to these shores,
and that it is almost here....Realising that time is running down, you call to a
guard, who comes over...his mistake! You grab him by the neck and snap it before
he can cry out. You grab his pistol and 5 clips and search for a means of
escape.......get out or die trying!
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Title : Fragport
Filename : FRAGPORT.WAD
Author : Stephen Clark (The Ultimate DooMer)
Email Address : theultimatedoomer@hotmail.com
Other WAD's by me : Operation: Lightning (OP-LITE2.WAD)
: Quake 2 skys (Q2SKY*.wad, * is 1-8)
For a full list of my wads and where to get them,
see the bottom of this file. (updated April 2011)
Completion Date : 14th December 2001 (Just in time for Chrimbo....)
Misc. Author Info : A hardcore DooMer who loves all it's similar
games (esp. Quake 2 and Half-Life) but still
thinks DooM is best.
Description : A 21st century DooM 2 episode that is big,
innovative, good-looking, and of course, HARD!
This wad features desert and mountain levels, and
there are plenty of levels beside the sea.
There are also city levels and hi-tech levels.
But - every style is represented here, even if it
is only 1 level! (except the Spirit-World style)
For those of you who like secrets, there are at
least 3 in each level (except 25-27 and 29-32 where
there are none). And you'll be pleased to know that
the secret levels are VERY well hidden........
This episode combines the speed and fast-paced action
that makes DooM so special with the realistic world-like
adventure of newer games like Quake 2 and Half-Life.
Additional Credits to : Leo Martin Lim (for the excellent shuttle in maps 22 and 30)
Russ Walsh (for the corrugated metal texture)
Josh Fallon (for the night sky texture)
The authors of gothictx.wad (for the sludge and lava falls)
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*Playing Instructions*
This zipfile should contain the following files:
FRAGPORT.WAD - The episode.
FP-SKY.WAD - Contains the extended sky for any source ports requiring it.
(ZDoom requires this sky and Legacy does not)
FRAGPORT.DEH - DeHackEd patch - contains new game text. (required to play)
FP-LOAD.BAT - Batch file for loading the above file into a copy of doom2.exe.
DEHACKED.EXE - DeHackEd, the program that loads the patch.
DEHACKED.INI - Contains setup detail for Dehacked (assuming c:\doom2 is where your DooM 2 files
are - if not then edit the .ini file to enter the correct location)
DEUSF.EXE - Prepares the new sprites for use with doom2.exe and then reverses
the process afterwards. (not needed in source ports)
FP-PLAY.BAT - Batch file for playing with doom2.exe.
FRAGPORT.BAT - Batch file for playing with ZDoom. (for other ports edit accordingly)
FRAGPORT.TXT - This file.
CRMAZE.TXT - Contains instructions for playing map 32.
To play : Click on fp-load.bat (you only have to do this once)
then on fp-play.bat (to play the episode)
For source ports, click on fragport.bat (after editing it for ports other than ZDoom)
You will need 11 megs of drive space to play Fragport.
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* Play Information *
Game Version Required : DooM 2 (v1.9) or any source port.
Episode and Level # : Map 01-32 (yes, a full DooM 2 episode!)
Single Player : Yes (Built for it!)
Cooperative 2 Player : Yes - Split screen 2 player mode on DooM Legacy
(you can also play a net game if you wish
but it's no different from single player
- however, the maps are co-op friendly)
Deathmatch : No (Levels are too big and complex)
Difficulty Settings : Yes - 3 different amounts of monsters.
(Ammo, health etc. stays the same)
New Sounds : Yes - New weapons, items and scream sounds among others.
New Sprites : Yes - A green keycard and skull key.
New Graphics : Yes - I have created a revolutionary 'Alphabet'
texture, which allows me to put WORDS into my
levels (like in Duke Nukem 3D)
- There are plenty more textures as well.
- And my very own futuristic status bar.
New Game Text : Yes - All automap names and story text.
New Music : No - Use your stereo! (I recommend some fast-paced
dance or metal tracks)
Demos Replaced : None
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* Construction *
Base : My creative mind (And lots of inspiration from a wide
variety of sources)
Editor(s) used : WadAuthor, WinTex, DeHackEd, NewWadTool, Zennode 1.1.0, Paint, PSP.
Build Time : 15 months (on and off, mostly on)
Known Bugs : Medium HOM's in levels 4,13,15,22,25 minor one in 19.
(these were unavoidable without completely changing
the area - well, when you design levels of this type
that push the DooM 2 engine to it's limits, you're
bound to get some trouble!).
The TIMER (see below) does not work in Legacy, due to
the absence of manikins in that source port. The map
is still playable though, just pretend that you die
when the 10 minutes are up.
Will Not Run With : DooM 2 for Windows 95 and any source port that doesn't
run DeHackEd patches.
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The TIMER : This is a clever mechanism that is present in map 30.
Once you step forward at the start, you will have
10 minutes to get out! (real time) Once the time is up,
you will DIE (unless you cheat)
Warning: if you reload a savegame you will lose track
of the time (unless the automap has it's own clock, like
in ZDoom). If this happens, just pretend you have very
little time left, and just leg it!
And the keys appear in random places on map 30!
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* Copyright / Permissions *
Authors may NOT use any of these levels as a base for modification or re-use.
Be inspired by them, but don't copy them.
You MAY use the resources in your own wads as long as you credit the appropriate
author(s). The following resources were made by me: titlepic, end pic, status bar,
broken consoles, coloured lights, alphabet, FAC textures, green key & accompanying
graphics.
You may distribute this wad as long as you include this text file and the
other files intact.
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* GOTHICTX.WAD DISCLAIMER *
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip
(replace http://cdrom.com/ with ftp://archives.gamers.org/ of course)
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* Where to get my WADs * (url prefix is ftp://archives.gamers.org
or preferably a mirror site)
Operation: Lightning is at: /pub/idgames/levels/doom2/m-o/op-lite2.zip
Fragport is at: /pub/idgames/levels/doom2/megawads/fragport.zip
Shadowcaster is at: /pub/idgames/levels/heretic/s-u/shadow.zip
and Quake 2 skys at: /pub/idgames/graphics/q2skys-1.zip and q2skys-2.zip
Licence to Spell Doom is at: /pub/idgames/levels/doom/Ports/0-9/007ltsd.zip
Super Sonic Doom is at: /pub/idgames/levels/doom2/Ports/megawads/sonic.zip
Serpent: Resurrection is at: /pub/idgames/levels/hexen/s-u/serpent.zip
The Serpent RPG mod is at: /pub/idgames/levels/hexen/s-u/serp-rpg.zip
The Serpent weapons mod is at: /pub/idgames/levels/hexen/s-u/serp-wpn.zip
ZDoom is at http://zdoom.org
GZDoom is at http://www.osnanet.de/c.oelckers/gzdoom/
Links to all source ports are at http://www.doomworld.com
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Remember, remember that DooM lives FOREVER!
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