Credits
& Special Thx id Software for Doom Monolith for Blood Textures, sprites, music & sounds Graf Zahl for GZDoom Capcom for Resident Evil Ingame music & sounds Konami for Silent Hill Bethesda Softworks for Daggerfall Some sprites for ingame decoration Neoworm/Wildweasel Fence texture in outdoor areas Cutmanmike for help with acs & pushable actors Enjay Some Dark Project textures from his "Thief" GZDoom effort SnowKate Technical ACS Assistence Mechadon for the ingame smallfont and bigfont Shtbag555 for web decorations´ Scuba Steve for the dead scientist sprites & some useful tipps on how to enhance the gameplay Eriance for Apprentice, Death Incarnate, Hell Hound, Nightmare, Vulgar, Wraith, Cultist Neoworm for Ethereal Soul & the dual pistol code and sprites Vader for Soul Harvester, Shadow DBThanatos & Jimmy91 for Thamuz KeksDose for all the new actor GLDEFS again as well as testing and development feedback. TheDarkArchon, HotWax & Graf Zahl for help and tricks with the custom weapons code. Zippy for special help and fixes with the custom weapons code. Nash for Nash Gore effects Chaoscentral for the script that forces OpenGL ZBlood for several Blood resources I was too lazy for ripping myself Hotwax for help with sound for pushable objects WildWeasel for a little sprite out of his WWHC-DIAZ weapon mod (pistol ammo) and help with the CustomPunch melee sound. Neoworm & Eriance for the flying pitchfork sprites Enjay & Gez for help with monster infighting & random script help Risen & Graf Zahl for random script help Skippy for correct english grammar and improving the text files all over the place Jekyll Grim Payne for helping me to improve the special editon by adding numerous gameplay fixes and tips Everyone else I forgot and who helped me in the public beta test phase. Thx guys, you made this so much better!
Text File
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Title : The City of The Damned : Apocalypse
Version : v1.21 SE
Filename : tcotd2.pk3
Date Finished : November, 1st 2007
Version v1.1 : November, 2nd 2007
Version v1.12 : November, 9th 2007 (GZDoom Hotfix)
Version v1.2 ME : December, 20th 2008
Version v1.21 ME : May, 18th 2011 (Widescreen fixes)
Author : Daniel "Tormentor667" Gimmer
Web Page : http://www.realm667.com/
http://www.tormentor667.de/
Previous Work : The Ultimate Torment & Torture
Original Torment & Torture Series
X-Mas Deathmatch
Map01 Remixes Compilation
The City of the Damned
Sapphire - Orbital Research
Knee-Deep in ZDoom (KDiZD)
Ultimate Torment & Torture : Invasion
Community Chest 3 Contribution (1x)
ZPack Contributions (3x)
Sabbat Martyr II Contributions (2x)
Look also for : The soon to be released...
Netherworld : A Cursed Legacy
X-Mas Deathmatch 2
Perforated Entrails : Renaissance
Stronghold (working title)
Sapphire 2
Email Address : webmaster@tormentor667.de
Description : The successor of "The City of The Damned", a ZDoom map
featuring resources from the Monolith game "Blood", this
time featuring dynamic lights and other nifty sourceport
additions in GZDoom. Expect a moody, dark and scary city
filled with zombies, cultists and evil demons.
Important Info : If you get stuck while reading one of the messages
and notes lying around, use the defined key for
killing the message screen. Default is "K".
Weapon Info : Some weapons have alternate fire that may help
you against special demons and enemies, so use'em!
GZDoom Settings : Lightning Mode MUST be "Doom" style
Gamma Correction & Ambient Light
if the map is too dark with your monitor, simply adjust
the gamma settings or the ambient light level settings.
It's impossible to take care on every single person if
you only use light values below 100 so I fully leave
it up to, just make sure that it is not too bright ;)
Credits & Special Thx : id Software for Doom
Monolith for Blood
Textures, sprites, music & sounds
Graf Zahl for GZDoom
Capcom for Resident Evil
Ingame music & sounds
Konami for Silent Hill
Bethesda Softworks for Daggerfall
Some sprites for ingame decoration
Neoworm/Wildweasel
Fence texture in outdoor areas
Cutmanmike
for help with acs & pushable actors
Enjay
Some Dark Project textures from
his "Thief" GZDoom effort
SnowKate
Technical ACS Assistence
Mechadon
for the ingame smallfont and bigfont
Shtbag555
for web decorations´
Scuba Steve
for the dead scientist sprites & some useful
tipps on how to enhance the gameplay
Eriance
for Apprentice, Death Incarnate, Hell Hound,
Nightmare, Vulgar, Wraith, Cultist
Neoworm
for Ethereal Soul & the dual pistol code
and sprites
Vader
for Soul Harvester, Shadow
DBThanatos & Jimmy91
for Thamuz
KeksDose
for all the new actor GLDEFS again as well as
testing and development feedback.
TheDarkArchon, HotWax & Graf Zahl
for help and tricks with the custom weapons code.
Zippy
for special help and fixes with the custom weapons
code.
Nash
for Nash Gore effects
Chaoscentral
for the script that forces OpenGL
ZBlood
for several Blood resources I was too lazy for
ripping myself
Hotwax
for help with sound for pushable objects
WildWeasel
for a little sprite out of his WWHC-DIAZ weapon
mod (pistol ammo) and help with the CustomPunch
melee sound.
Neoworm & Eriance
for the flying pitchfork sprites
Enjay & Gez
for help with monster infighting & random
script help
Risen & Graf Zahl
for random script help
Skippy
for correct english grammar and improving
the text files all over the place
Jekyll Grim Payne
for helping me to improve the special editon
by adding numerous gameplay fixes and tips
Everyone else I forgot and who helped me in the
public beta test phase. Thx guys, you made this
so much better!
===========================================================================
* Play Information *
Maps : 01 (MAP01)
Source Port : GZDoom
Single Player : Yes
Cooperative 2-8 Player : No
Deathmatch 2-8 Player : No
Difficulty Settings : Yes
New Sounds : Yes
New Music : Yes
New Graphics : Yes
* Construction *
Base : From Scratch
Build Time : From September 29th till November 1st
approx. 1 month
Editor(s) used : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE, DecX, SlumpEd
Known Bugs : Read "GZDoom Settings" (top)
* Other Information *
Where to Get : http://www.realm667.com/
http://www.doomworld.com/idgames/
Copy Information : You may use material from this project for your own
projects as long as you credit the respective creators
You may upload this file somewhere else as long as
this file stays included as it is
You may base projects on this resources and setting