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2-hour base

   (10 reviews)

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3 Screenshots

About This File

I was bored in a usual weekday, and I made a classic-style, solid and simple map under 2 and a half hour. my first old-school level.

Hope you like it =)

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Guest

Unknown date

  
Good amount of details, but it's really health and ammo overload big time and not enough monsters. It's really easy. 2/5

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Guest

Unknown date

  
Decent gameplay, but omg is there too much health! 3/5

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Guest

Unknown date

  
Nice speedmap, starting areas too narrow, very easy on UV and a/some weird looking detail(s). Gameplay is OK(hey, it's speedmap! :P), if it's a MAP01 of a megawad and it's very fit at all...(except the inescapable room near start area can only get out with jumping, oops.) 3.5/5 -playerlin

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Guest

Unknown date

  
amazing map 5/5

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Guest

Unknown date

  
Some areas were too detailed (kept getting stuck on scenery while fighting) and there's way too much health, but it looks nice and is worth playing. However, suggest using -skill 5 (or one of: -fast -respawn) if you normally play on UV.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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