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Vanguard

   (153 reviews)

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About This File

12 Boom format levels for PrBoom+, ZDoom, or Eternity. A bonus 13th level is included for laughs. Inspired by Speed of Doom, Scythe 2, Alien Vendetta, and Plutonia.

Originally Vanguard was intended to be a 32-level speedmapped megawad inspired by Speed of Doom's development cycle and Scythe 2's episodic structure.

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Guest

Guest

Unknown date

  
Me gusta la Vanguarda!

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Darch

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5 what else

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Guest

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The new classics. Maybe not all maps were great and wad itself lacks consistency but all in all it's quality and real fun with addictive gameplay and different situations. I'd say much more but let it be short - love it! 5/5 - Demonologist

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Guest

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I really loved it from the start to an end. My skills aren't good enough for last few maps, but I sense that it is playable for hard core doomers. :) It is great mapset and it really deserves cacoward. 5/5 - Damned

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Guest

Unknown date

  
Words cannot describe it.

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Tarnsman

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Great maps Skillsaw, particularly the ORANGE episode at the end, enjoyed the Scythe 2 style clusters and the diversity in gameplay. Keep up the good work. 0/5.

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Guest

Unknown date

  
two words: fucking awesome

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Guest

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One of the finest wads for quite some time. A masterpiece.

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Guest

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Fuck the map with the 13 Arch-viles in it. That was asinine HR2ish forced difficulty. Otherwise, everything else was pretty great.

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Guest

Unknown date

  
Wads like these are the reason to keep playing doom year after a year

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Guest

Unknown date

  
Cool stuff 5*

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Guest

Unknown date

  
Great gameplay... Solid fraggin' fun.

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Guest

Unknown date

  
Only the last map provides a real challenge. The whole wad surely has a good flow reminding of the scythe wads, but: it was over quickly considering there are 12 maps, and with that much ammo you basically just blast away nonstop. A good example is map 10, a huge slaughter map with 800+ monsters, but it CAN be easily done on the firt playthrough on UV. A fun and great looking wad though, definitely a must play. 4/5

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Guest

Unknown date

  
Ripped music that has a consistent sound level and actually suits the levels, gameplay that felt fast and smooth and nice choices of colour makes this a serious contender for best wad of the year.

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Guest

Unknown date

  
Very good!-5*

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Guest

Unknown date

  
An amazing wad overall. Map3 in particular was absolutely spectacular, one of the best doom maps I've ever played, a shining gem of clever level design (the fight in the pit with the two archviles stands out in particular). I do agree with other comments, however, regarding the fact that there's way too much ammo lying around and some of the levels are way easier than they should be. Aside from this, though, this wad was a total blast and very much worth playing. 5 stars.

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Guest

Unknown date

  
Best 2011 pwad. Good year for mappers inspiration.

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Guest

Unknown date

  
Easily a 5* release. Very good looking and with great gameplay. -darkreaver

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Guest

Unknown date

  
I enjoy the architecture and layout of maps, these are preety damn good, almost as good as maps from Unreal! But the amount of monsters is pure SUICIDE for the player :D OK, maybe in vanilla Doom it can be managed, but these maps are nearly impossible when played with Brutal Doom. "Superstructure" map is actually unplayable because of significant FPS drop in BD.

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Guest

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Addictive as hell gameplay with great balance throughout, great consistency. It's all so familiar yet so fresh! I had a lot of fun playing through this, it's no less than a 5 from me. Well done! -TRRobin.

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Guest

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Brilliantly designed layouts, great visual design, and gameplay that quickly progressed to completely kicking my ass. 5/5 even though the later maps are way beyond my playing ability. -esselfortium

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Guest

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Just skipped slaughter maps(only walk around after killmonsters+noclip cheat, not my taste, but they're looking good, but too bad I just lazy to finished them.:p Map 01-08 are very good and fun, musics fits maps, perfect! :D (BTW, Map13...oh nice trick, awesome! xD) 5/5 -playerlin

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DeathevokatioN

Unknown date

  
^ How about judging a wad without the overrated and overhyped Brutal Doom? Anyway, a legendary 5 star wad, a total masterpiece!

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Guest

Unknown date

  
A very good, legendary, wad. The level flow, layout, increase in complexity and challenge all match up. Everything feels right about this wad, and I strongly advise it to anyone. The graphical consistency and themes give every map a new, fresh look. Combining that with the very solid gameplay, it's an epic map pack.

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Guest

Unknown date

  
It's a Skillsaw WAD. Giving this anything less than five stars is a crime against humanity.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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