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Adventures of Salvo Jettison, or "The Quest" (for Weight Watching)

   (13 reviews)

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About This File

when renowned mercenary Salvatore "Salvo" Jettison accepted a new job from a mysterious organization called UAC, it all seemed like a great bargain - they would supply everything, from brand new weapons and ammunition, to a plethora of minor benefits. What they didn't tell him until too late: first, he was going to fight against the netherworld, and second, they wouldn't have supplied him with the legendary everything-carrying space suit all marines had had so far...

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Guest

Unknown date

  
I guess rsl is the Snapesnogger of the doom world? Anyway, it's an average quality wad, it's not bad but it could use improvement. I do however like the ideas that the author keeps presenting, he just doesn't execute them perfectly.

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Guest

Unknown date

  
Just had a run on a few levels of Plutonia, and I must say this does quite revolutionize a number of gameplay portions - to me, mostly for good. Would have made the weapon spawns a bit more abundant to ease the dropoff/pickup, but either way it's simply quite awesome. 4/5

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Guest

Unknown date

  
I found it entertaining! 4/5

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Guest

Unknown date

  
I briefly tried this in DOOM2, and it's fun at first, but there are some issues. Weapons that cause you to look up or down are distracting when you're a keyboarder, and it also seemed that none of the ammo I collected was actually good for any of the weapons I got, so I ran out of everything around the red key in MAP02 already. It's got promise, but it needs work. 2/5 - ZZ

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Guest

Unknown date

  
Interesting mod. I like Dragon Ball weapon hehe

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Guest

Unknown date

  
Nice mod. But why are some enemies (zombieman, shotgunner, etc.) so fast? How can i change it back to normal speed?

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Guest

Unknown date

  
just tried it. it isn't that bad, some weapons are quite cool like Desizer!! i love shrinking monsters the mod needs more work though. 2/5

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Guest

Unknown date

  
The character's chasecam animation is half-rate, since it's always moving. Shooting the collider into a crowd is sure to cause incredible lag. This wad somehow makes sectors darker, not sure why, however. There is no animation for the detonation of tubular bombs, and it would have helped if the game would actually show that you have a bomb in place, as you might forget you have one. Overall, it was no fun to use at all.

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Unknown date

  
Broken, "Script error, "rslquest.wad:D_POWU PS" line 216: "inventory.interhuba mount" is an unknown actor property"

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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