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Hellbrary

   (14 reviews)

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4 Screenshots

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Large city based library level with something sinister twisting the architecture.

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HAK3180

  

Looks okay. Plays pretty good. Combat's a little different, but the map feels like Doom 2.

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Unknown date

  
Blegh. Ugly square rooms with ugly square brick textures all over the outside and ugly windows cut into those bricks. Very easy gameplay, and the entire experience screams "inexperienced mapper".

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Unknown date

  
I have uploaded a new version fixing the railing issue so it won't bleed into the floor. Please check back later in the week for it. -Chris

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Unknown date

  
Ignoring the clipping mid textures, which have apparantly been fixed for a later upload, this map is still quite unprofessionally samey and square. Doesn't matter how many monsters there are, a corridor is still relatively easy to fight in, especially when you're as ridiculously well equipped as I was playing through it. Secrets kind of fail, as you basically just need to find the computer area map and check for all the little cubby holes. 2* -Phobus

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Unknown date

  
It's a nice map with classic gameplay style and bad traps. :P I only found the jail area is too annoying and confusing me, and it sucks. After that, all are working good! 3.5/5 -playerlin

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Unknown date

  
Embarassingly bad title aside, it's a fairly bland and mostly linear level with nothing that stands out. Feels pre-fab and sparse, with no details that make it stand out from the pack. You know what, the title has pissed me off all over again with its stupidness. Now I hate it.

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Unknown date

  
A decent level - not much of a looker, but it plays well. 3/5 - ZZ

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Unknown date

  
Monster positioning and balance is good, but the flow, architecture and area variation are all quite bad. The design is very square and the rooms are either linked with a door or harshly interrupting stairs. The outdoor areas and the switches in the marble jail in the red key area are a trip to the mid 90s (in a bad way). I also had clipping mid textures in software rendering in prboom. 2/5

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Unknown date

  
D_ROMERO automatically means awesomeness for me. Seriously though, it's a nice map. All rooms are wide but not empty. I really like this feeling, reminds me of "Speed of Doom" (except for map07 >__

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Unknown date

  
not bad. i hated that jail area. also, i couldn't figure out what to do after you go into the teleporter after that jail room.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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