Base
theme. A WadAuthor error 70 minutes into the contest deleted the map. Since I was pretty happy with how the map had progressed to that point, I rebuilt the map from memory, plus added a lot more. However, I never submitted the map to Doomworld for the contest since I was way to late. The map, I believe, still rates as being considered small. Depending on your style of play and skill, it should take you about 10 to 20 minutes to finish.<br><br> My aim was to have the finished map have a clean uncluttered look and feel to it. I tried to work in enough detail to make the overall appearance look interesting. I'm not entirely happy with the flow of combat in some areas, but it's close enough, as I was making myself crazy constantly tinkering with the map. I hope you enjoy.<br><br> Map hints at bottom of page :)
Text File
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Archive Maintainer : (special instructions if any)
Update to : (original filename if updating an existing file)
Advanced engine needed : (ZDoom REQUIRED, Map 21, compatable engines may work, altho not tested)
Primary purpose : Single
========================================================================
Title : Alone on Deerspeed Base
Filename : deerspd.wad
Release date : 30 July 2001 (I pulled it about a week later for reasons I can't fully remember)
Re-release date : 06 June 2011
Author : David Law, Jr (deertagg)
Email Address : deertagg@yahoo.com
Other Files By Author : This is my first release. It's decent, try it.
Misc. Author Info : I'm not that interesting.
Description : This map was originally built for Doomworlds speedmapping contest,
base theme. A WadAuthor error 70 minutes into the contest deleted the map.
Since I was pretty happy with how the map had progressed to that point,
I rebuilt the map from memory, plus added a lot more. However, I never submitted
the map to Doomworld for the contest since I was way to late. The map, I believe,
still rates as being considered small. Depending on your style of play and skill,
it should take you about 10 to 20 minutes to finish.
My aim was to have the finished map have a clean uncluttered look and feel to it.
I tried to work in enough detail to make the overall appearance look interesting.
I'm not entirely happy with the flow of combat in some areas, but it's close enough,
as I was making myself crazy constantly tinkering with the map. I hope you enjoy.
Map hints at bottom of page :)
Additional Credits to : id Software, for Doom, of course
Williston Consulting, for WadAuthor, my editor of choice back in 2001
codeimp, for Doombuilder2, the editor I am using now
Doomworld, for providing me the inspiration to originally build this map
========================================================================
* What is included *
New levels : Yes
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : none
* Play Information *
Game : DOOM2 (needs ZDoom source port. Not tested with any other ports)
Map # : Map21 (for the sky and music)
Single Player : Designed for
Cooperative 2-4 Player : Yes (2 player starts are there. Not tested)
Deathmatch 2-4 Player : Yes (4 player starts are there. Not tested)
Actually, the starts are in the pool room w/ shotguns and very limited shells
Might be fun to see who can blast who first in such tight quarters
Other game styles :
Difficulty Settings : Yes (ITYTD, HMP and UV)
How to play : Load this file into your ZDoom directory and type command:
C:\zdoom -file deerspd.wad
* Construction *
Base : New from scratch
Build Time : with me it's always too long
Editor(s) used : WadAuthor, originally
WadEd, for identifying linedef numbers needed for CLED, back in 2001
Doombuilder2, for the 2011 additions and over-all tweaking
Known Bugs : none I'm aware of
May Not Run With... : was only tested with ZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or reuse.
You MAY distribute this file, provided you include this text file, with no modifications.
You may distribute this file in any electronic format (BBS, Diskette, CD, etc)
as long as you include this file intact.
* Where to get the file that this text file describes *
The Usual: ftp://ftp.gamers.org/pub/games/idgames/levels/doom2/d-f/
Web sites:
FTP sites:
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(hints/spoilers?)
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(Really?)
Pay attention to blinking lights
All 3 keys are used and needed
The map is small and tight. You will die. Often.
Once you learn the map and the places to fight from, it becomes a piece of cake.
No BFG. All other weapons are scattered about.
No Cyber, Mastermind, PE, Archvile, Mancubus or Aracnotrons. I was tempted to slip an Archie in, but no.
A smart cautious player will end with mucho health and ammo
That's it. What? You expected a walk-thru? Bwahahahahahaha!!!
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